Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Really concerned about class design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NaturalZero" data-source="post: 7861141" data-attributes="member: 55705"><p>Not any more or less than right now though, as long as you just don't give you MORE abilities on top of what a "vanilla" class gets in an alternative, hypothetical design. Every character I make in 5e is already dipping levels in fighter for action surge, or some other class for a spells, or whatever. If you designed all of the classes with the subclasses in mind from the start, this isn't an issue more than having them start later.</p><p></p><p></p><p></p><p>The huge problem with the 5e PHB though is that there simply aren't enough themed spells to flesh out archetypes when you do the kind of kitchen sink spell list that they went with. If i try to make a necromancer, i literally cannot load out my character with enough choices to differentiate him from the other wizards and sorcerers at the table because of the way the list is designed. If they had just made a necromancer class, for example, they could have come up with a handful of multipurpose class features that do the heavy lifting instead of relying on a huge spells list that ultimately ends up being a copy and paste of other builds. I'd rather have a single feature that allows me to customize and field undead with different options as I level up instead of gaining 6 spells choices that are the same as the evoker and the oracle.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7861141, member: 55705"] Not any more or less than right now though, as long as you just don't give you MORE abilities on top of what a "vanilla" class gets in an alternative, hypothetical design. Every character I make in 5e is already dipping levels in fighter for action surge, or some other class for a spells, or whatever. If you designed all of the classes with the subclasses in mind from the start, this isn't an issue more than having them start later. The huge problem with the 5e PHB though is that there simply aren't enough themed spells to flesh out archetypes when you do the kind of kitchen sink spell list that they went with. If i try to make a necromancer, i literally cannot load out my character with enough choices to differentiate him from the other wizards and sorcerers at the table because of the way the list is designed. If they had just made a necromancer class, for example, they could have come up with a handful of multipurpose class features that do the heavy lifting instead of relying on a huge spells list that ultimately ends up being a copy and paste of other builds. I'd rather have a single feature that allows me to customize and field undead with different options as I level up instead of gaining 6 spells choices that are the same as the evoker and the oracle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Really concerned about class design
Top