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Really concerned about class design
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<blockquote data-quote="Einlanzer0" data-source="post: 7864073" data-attributes="member: 6788934"><p>I'm not even sure how true this is. It's not like I would care to have a list of 100 classes. In fact - I specifically pursued homebrew classes for concepts where I thought it was warranted - those listed in my edited post above. I doubt I'd ever care to have that many more. Although I kinda like the idea of at least 1 class unique to each campaign setting.</p><p></p><p>But a lot of this is just about self-limiting. For example, a lot of people think warlord is best as a subclass (at best), but there are numerous homebrew versions of it for 5e that show how easily it can be adapted into a full class that feels as different from the fighter or any other class as it did in 4e.</p><p></p><p>One of the questions I like to ask myself is "is this concept adapatable to different cultural environments across different campaign settings while still remaining conceptually unique among the existing classes." If the answer to that is yes, then it's easy to justify as a full class whether or not you care to see it as one. The Warlord is a good example of this. Some of the homebrew classes fit this notion better than some of the standard classes (such as brawler vs monk)</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 7864073, member: 6788934"] I'm not even sure how true this is. It's not like I would care to have a list of 100 classes. In fact - I specifically pursued homebrew classes for concepts where I thought it was warranted - those listed in my edited post above. I doubt I'd ever care to have that many more. Although I kinda like the idea of at least 1 class unique to each campaign setting. But a lot of this is just about self-limiting. For example, a lot of people think warlord is best as a subclass (at best), but there are numerous homebrew versions of it for 5e that show how easily it can be adapted into a full class that feels as different from the fighter or any other class as it did in 4e. One of the questions I like to ask myself is "is this concept adapatable to different cultural environments across different campaign settings while still remaining conceptually unique among the existing classes." If the answer to that is yes, then it's easy to justify as a full class whether or not you care to see it as one. The Warlord is a good example of this. Some of the homebrew classes fit this notion better than some of the standard classes (such as brawler vs monk) [/QUOTE]
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