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General Tabletop Discussion
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Really concerned about class design
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<blockquote data-quote="the Jester" data-source="post: 7864707" data-attributes="member: 1210"><p>I could get behind that, if there weren't already a monk class. But I can't see that we need two base classes focused on unarmed fighting, especially if we have ways for other types of characters to dabble in it (e.g. Tavern Brawler and a fighting style).</p><p></p><p></p><p></p><p>No offense, but I don't want to wade through pages of homebrew. I just want a bottom line here. I don't need a list of mechanics, even, just a few ideas on what would set a brawler apart from a monk. </p><p></p><p>Now, I do agree that the monk carries a lot of weight in its fluff that makes certain other types of unarmed fighters seem a bit weird when done as a monk, but this is a perfect example of when I think reflavoring stuff can really do the heavy lifting. It's like a warrior who enters a focused battle trance in combat- it's a barbarian with the serial numbers filed off.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7864707, member: 1210"] I could get behind that, if there weren't already a monk class. But I can't see that we need two base classes focused on unarmed fighting, especially if we have ways for other types of characters to dabble in it (e.g. Tavern Brawler and a fighting style). No offense, but I don't want to wade through pages of homebrew. I just want a bottom line here. I don't need a list of mechanics, even, just a few ideas on what would set a brawler apart from a monk. Now, I do agree that the monk carries a lot of weight in its fluff that makes certain other types of unarmed fighters seem a bit weird when done as a monk, but this is a perfect example of when I think reflavoring stuff can really do the heavy lifting. It's like a warrior who enters a focused battle trance in combat- it's a barbarian with the serial numbers filed off. [/QUOTE]
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