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General Tabletop Discussion
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Really concerned about class design
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<blockquote data-quote="Warpiglet" data-source="post: 7865014" data-attributes="member: 6689161"><p>A few well designed additions are not synonymous with the bloat of prestige and other classes of older editions.</p><p> </p><p>Some would say we are nearing an ideal amount of options to avoid bloat and goofy combos.</p><p></p><p>I feel pretty comfortable with current class offerings but would welcome occasional new subclass choices.</p><p></p><p>That said, no one has enough evidence to draw a hard line here. It's subjective.</p><p></p><p>Frankly I can say no matter what, the slow approach is good. If hey add a few more it will not in any way break the game. However, whatever is added my sincere hope is that it is well thought out (very well thought out) with special attention to multiclassing abuse.</p><p></p><p>I think they will do what the fan base wants largely with an eye on continued steady growth of the fandom vs. reckless growth.</p><p></p><p>We will see what happens...</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7865014, member: 6689161"] A few well designed additions are not synonymous with the bloat of prestige and other classes of older editions. Some would say we are nearing an ideal amount of options to avoid bloat and goofy combos. I feel pretty comfortable with current class offerings but would welcome occasional new subclass choices. That said, no one has enough evidence to draw a hard line here. It's subjective. Frankly I can say no matter what, the slow approach is good. If hey add a few more it will not in any way break the game. However, whatever is added my sincere hope is that it is well thought out (very well thought out) with special attention to multiclassing abuse. I think they will do what the fan base wants largely with an eye on continued steady growth of the fandom vs. reckless growth. We will see what happens... [/QUOTE]
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