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General Tabletop Discussion
*Dungeons & Dragons
Really concerned about class design
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<blockquote data-quote="DND_Reborn" data-source="post: 7865112" data-attributes="member: 6987520"><p>Yeah, I could see a couple new classes coming out of a Kara-Tur or Dark Sun setting book as well.</p><p></p><p>Personally, I really don't see what all the debate is about. If the devs feel a new class is warranted or desired by the gaming community and will add to the enjoyment of the game, they will add it. If not, they might offer a UA version or supplement to appease players as best they can. They have limited time and resources and like all of us have to spend them best as they see fit.</p><p></p><p>I mean it isn't as though you <em>have</em> to use something at your table, nor does the DM need to allow it. As personal preference, I've never seen the "need" for many of the class since they could be represented by subclasses. Would they have been deeply developed enough as subclasses to make most people happy or at least content? Who knows?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7865112, member: 6987520"] Yeah, I could see a couple new classes coming out of a Kara-Tur or Dark Sun setting book as well. Personally, I really don't see what all the debate is about. If the devs feel a new class is warranted or desired by the gaming community and will add to the enjoyment of the game, they will add it. If not, they might offer a UA version or supplement to appease players as best they can. They have limited time and resources and like all of us have to spend them best as they see fit. I mean it isn't as though you [I]have[/I] to use something at your table, nor does the DM need to allow it. As personal preference, I've never seen the "need" for many of the class since they could be represented by subclasses. Would they have been deeply developed enough as subclasses to make most people happy or at least content? Who knows? [/QUOTE]
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