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Really concerned about class design
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<blockquote data-quote="Garthanos" data-source="post: 7869769" data-attributes="member: 82504"><p>Perhaps but I argue the degree of that impact on game world fiction is often is very dependent on your DM choice. I take the thinking that heroes are generally exceptional individuals they may be the Alexander the Greats (tactical genius whose father was a strategic genius and took over the world barely coming out of his teens) and similar figures who are not necessarily anything very like anyone who ever came before them. Even the fighter class character is not necessarily the same bear as the guardsman or knight. (The fighter is literally proficient in every weapon (I mean if you said that about a real life person you would rightly go wow). I see no reason to not see pcs as across the board exceptional. The name list of inspirational characters in 2e is astounding and that list I find has become my go to goal for D&D. i want players able to play that Super Diplomat Hiawatha able to fire a barrage of a dozen arrows before the first hits the ground.</p><p></p><p>How about an example a player wanted to wanted to play an Eladrin in my game world which does not have teleporting elves... so we end up with a discussion of how their character might be integrated with my world we decide the character is a unique reincarnating hero with dreams of the fae realm who yearns to visit there and learns he can temporarily push himself between that world of his dreams and come out in different location. </p><p></p><p>But generally its possible to work out and cooperate in making background that enables them and often if it fits my game world story well enough we are designing cultures and alternate forms and the player is massively contributing to the fleshing out of my world (I have swaths of my game world which are not hyper defined to allow for this flexibility.)</p><p></p><p>And really for me letting players ideas have an impact on setting can be awesome. so yeh I may have ultimate veto but who cares I find it a much better opportunity to grow my game world and get the player thinking about what he really wants out of element X too.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7869769, member: 82504"] Perhaps but I argue the degree of that impact on game world fiction is often is very dependent on your DM choice. I take the thinking that heroes are generally exceptional individuals they may be the Alexander the Greats (tactical genius whose father was a strategic genius and took over the world barely coming out of his teens) and similar figures who are not necessarily anything very like anyone who ever came before them. Even the fighter class character is not necessarily the same bear as the guardsman or knight. (The fighter is literally proficient in every weapon (I mean if you said that about a real life person you would rightly go wow). I see no reason to not see pcs as across the board exceptional. The name list of inspirational characters in 2e is astounding and that list I find has become my go to goal for D&D. i want players able to play that Super Diplomat Hiawatha able to fire a barrage of a dozen arrows before the first hits the ground. How about an example a player wanted to wanted to play an Eladrin in my game world which does not have teleporting elves... so we end up with a discussion of how their character might be integrated with my world we decide the character is a unique reincarnating hero with dreams of the fae realm who yearns to visit there and learns he can temporarily push himself between that world of his dreams and come out in different location. But generally its possible to work out and cooperate in making background that enables them and often if it fits my game world story well enough we are designing cultures and alternate forms and the player is massively contributing to the fleshing out of my world (I have swaths of my game world which are not hyper defined to allow for this flexibility.) And really for me letting players ideas have an impact on setting can be awesome. so yeh I may have ultimate veto but who cares I find it a much better opportunity to grow my game world and get the player thinking about what he really wants out of element X too. [/QUOTE]
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