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Community
General Tabletop Discussion
*Pathfinder & Starfinder
really general question about Sneak Attack
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4461809" data-attributes="member: 35909"><p>There are still other ways, at least with spells from items if playing core-only, and even if not, the feat makes it a move action. So if you're also attacking you are trading one SA per round (which could very well miss or fail on the bluff check), in return for the foe full attacking you. That is incredibly dangerous, as you point out below, and as a Rogue I would never want to give an enemy a full attack on me unless I was at least getting a full attack SA on him, and even then, probably only if I had TWF for good measure. So on all fronts, feinting is a bad plan IMHO. I think it should at least be houseruled to be Sense Motive Ranks OR BAB, whichever is higher. Or possibly add half BAB. Oh well.</p><p></p><p></p><p></p><p>Good advice.</p><p></p><p></p><p></p><p>And I will argue that they're wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Logical argument: It makes no sense that you're only balancing on a an area of slick grease for a single instant every six seconds. Imagine an orc standing on a greased area, not moving at all. Once each round, when all the time around these occurances he was doing just fine, he needs to keep himself from falling all of a sudden? What? "Ack, slippery! Ok doing fine, doing fine.... wait, it's slippery again! Ok, still standing, nothing wrong now... what the hell! Argh!"</p><p></p><p>Game balance argument: No, it's not broken to allow. This will occur in one of two ways: either the Rogue's setting it all up by himself, or another PC is helping him by casting the spell. If the latter, yay teamwork! If the former, it automatically must pass the "this is more broken than True Strike + Full PA" test. Now, considering SA i only useable on certain enemies, this cuts into it a little. Both methods require a round devoted to "setup," eating your standard action. If they're not wearing shoes, there's a good chance they can walk out of the area before you even can take advantage with the grease. And while True Strike MUST be used by the end of next round, Grease from an item would have to be at least CL 2 to even work as a setup. True Strike is adding +40 damage (I'm assuming two-hands) at level 20, SA is adding +10d6, or 35 damage. yeah....looks balanced to me...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4461809, member: 35909"] There are still other ways, at least with spells from items if playing core-only, and even if not, the feat makes it a move action. So if you're also attacking you are trading one SA per round (which could very well miss or fail on the bluff check), in return for the foe full attacking you. That is incredibly dangerous, as you point out below, and as a Rogue I would never want to give an enemy a full attack on me unless I was at least getting a full attack SA on him, and even then, probably only if I had TWF for good measure. So on all fronts, feinting is a bad plan IMHO. I think it should at least be houseruled to be Sense Motive Ranks OR BAB, whichever is higher. Or possibly add half BAB. Oh well. Good advice. And I will argue that they're wrong. :) Logical argument: It makes no sense that you're only balancing on a an area of slick grease for a single instant every six seconds. Imagine an orc standing on a greased area, not moving at all. Once each round, when all the time around these occurances he was doing just fine, he needs to keep himself from falling all of a sudden? What? "Ack, slippery! Ok doing fine, doing fine.... wait, it's slippery again! Ok, still standing, nothing wrong now... what the hell! Argh!" Game balance argument: No, it's not broken to allow. This will occur in one of two ways: either the Rogue's setting it all up by himself, or another PC is helping him by casting the spell. If the latter, yay teamwork! If the former, it automatically must pass the "this is more broken than True Strike + Full PA" test. Now, considering SA i only useable on certain enemies, this cuts into it a little. Both methods require a round devoted to "setup," eating your standard action. If they're not wearing shoes, there's a good chance they can walk out of the area before you even can take advantage with the grease. And while True Strike MUST be used by the end of next round, Grease from an item would have to be at least CL 2 to even work as a setup. True Strike is adding +40 damage (I'm assuming two-hands) at level 20, SA is adding +10d6, or 35 damage. yeah....looks balanced to me... [/QUOTE]
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really general question about Sneak Attack
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