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General Tabletop Discussion
*Pathfinder & Starfinder
really general question about Sneak Attack
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<blockquote data-quote="Olaf the Stout" data-source="post: 4461991" data-attributes="member: 13703"><p>The 2 easiest ways for you to sneak attack are:</p><p></p><p>1. Attacking first. If you win initiative and attack the enemy they will be flat footed and therefore sneak attackable (there are some exceptions to this). As others have said, if you hit them with a bow/crossbow within 30 feet you can still get your sneak attack damage without the risk of ending your turn standing next to them.</p><p></p><p>Rogues generally have good Dexterity. That, combined with your Improved Initiative means that you should have an initiative modifier around +6 to +9. That means you should be going before the baddies more often than not.</p><p></p><p>2. Flanking. Provided you can get some teamwork happening with the party melee specialists (Fighter, Barbarian, Paladin, possibly Cleric) flanking situations shouldn't be that hard to set up. Tumbling into a flanking position may be necessary sometimes but, even at low levels, this shouldn't be too hard for a Rogue with ranks in Tumble.</p><p></p><p>There are other options, such as Feinting in Combat, grappling or spells such as Grease but attacking first and flanking are the easiest 2 ways to be able to sneak attack.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4461991, member: 13703"] The 2 easiest ways for you to sneak attack are: 1. Attacking first. If you win initiative and attack the enemy they will be flat footed and therefore sneak attackable (there are some exceptions to this). As others have said, if you hit them with a bow/crossbow within 30 feet you can still get your sneak attack damage without the risk of ending your turn standing next to them. Rogues generally have good Dexterity. That, combined with your Improved Initiative means that you should have an initiative modifier around +6 to +9. That means you should be going before the baddies more often than not. 2. Flanking. Provided you can get some teamwork happening with the party melee specialists (Fighter, Barbarian, Paladin, possibly Cleric) flanking situations shouldn't be that hard to set up. Tumbling into a flanking position may be necessary sometimes but, even at low levels, this shouldn't be too hard for a Rogue with ranks in Tumble. There are other options, such as Feinting in Combat, grappling or spells such as Grease but attacking first and flanking are the easiest 2 ways to be able to sneak attack. Olaf the Stout [/QUOTE]
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