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General Tabletop Discussion
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really general question about Sneak Attack
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4462139" data-attributes="member: 35909"><p>It sounds like the real problem is the DM is letting the casters/archers in the party blow everything up from a safe distance before it gets to be a threat. Which is fine some times, but not most fights. Have you guys ever been ambushed? Ever kicked in the door in a cramped dungeon where it's too tight to safely toss a fireball and the enemies are girded up and waiting for those hinges to break? Do you ever fight enemies that can outshoot the party, forcing you to take the fight to them?</p><p></p><p>I don't understand what you said about the tanks taking off. Are they somehow reaching the enemies faster than you?</p><p></p><p>But yeah, rogue generally needs some help from a teammate or two to be most effective. You can generate teamwork with yourself, but it takes longer to do and often requires gaining more levels first (like using UMD to self-buff with invisibility, for example) and significant monetary investment in magic items. If your game allows more than core, like Spell Compendium, Magic Item Compendium, and Tome of Battle in particular, there are a lot more options to "do-it-yourself." Complete Adventurer, Complete Scoundrel, and some other books also have some options of use.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4462139, member: 35909"] It sounds like the real problem is the DM is letting the casters/archers in the party blow everything up from a safe distance before it gets to be a threat. Which is fine some times, but not most fights. Have you guys ever been ambushed? Ever kicked in the door in a cramped dungeon where it's too tight to safely toss a fireball and the enemies are girded up and waiting for those hinges to break? Do you ever fight enemies that can outshoot the party, forcing you to take the fight to them? I don't understand what you said about the tanks taking off. Are they somehow reaching the enemies faster than you? But yeah, rogue generally needs some help from a teammate or two to be most effective. You can generate teamwork with yourself, but it takes longer to do and often requires gaining more levels first (like using UMD to self-buff with invisibility, for example) and significant monetary investment in magic items. If your game allows more than core, like Spell Compendium, Magic Item Compendium, and Tome of Battle in particular, there are a lot more options to "do-it-yourself." Complete Adventurer, Complete Scoundrel, and some other books also have some options of use. [/QUOTE]
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