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*Pathfinder & Starfinder
really general question about Sneak Attack
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4462266" data-attributes="member: 35909"><p>Well, if most combats follow the same formula, it stands to reason certain classes will often excel and others won't. It's a shame, variety's good for lots of reasons aside from balance. As a Rogue, you're still better off to adapt to the situation than any other non-caster. Try and find useful low level spells to use off of wands and scrolls in combat, ask the DM to let you scout (and actually have scouting be advantageous, and not "damnit, the rogue ran into trouble and we have to rescue her again!") ahead for recon, and maybe invest more in social skills to be strong in town settings, if the game isn't total hack and slash.</p><p></p><p></p><p> </p><p>Don't play the DM's game of one-on-one duelling. You're not a Paladin, screw honorable combat. Rogues in battle are social darwinists - find the weakest or most imperiled creature around, and "assist" natural selection. By all means step in and double team on whatever the Fighter started dancing with, then move on to the next victim together. You may in general want to ask the group to try using some more team work, though it may be impossible. My friend had a party of demons, and they screamed bloody murder if anyone attacked the enemy they "called," always insisting on splitting up for individual glory. At least in their case, it was mostly due to RPing, and not player preference.</p><p></p><p></p><p></p><p>Yes. It gets tiring for me to type it out all the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, though. Once you can get a +19 or so mod, it becomes the best rogue class feature by far. Even more so if your DMallows you to take Skill Mastery with it (you technically can't by RAW, unfortunately).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4462266, member: 35909"] Well, if most combats follow the same formula, it stands to reason certain classes will often excel and others won't. It's a shame, variety's good for lots of reasons aside from balance. As a Rogue, you're still better off to adapt to the situation than any other non-caster. Try and find useful low level spells to use off of wands and scrolls in combat, ask the DM to let you scout (and actually have scouting be advantageous, and not "damnit, the rogue ran into trouble and we have to rescue her again!") ahead for recon, and maybe invest more in social skills to be strong in town settings, if the game isn't total hack and slash. Don't play the DM's game of one-on-one duelling. You're not a Paladin, screw honorable combat. Rogues in battle are social darwinists - find the weakest or most imperiled creature around, and "assist" natural selection. By all means step in and double team on whatever the Fighter started dancing with, then move on to the next victim together. You may in general want to ask the group to try using some more team work, though it may be impossible. My friend had a party of demons, and they screamed bloody murder if anyone attacked the enemy they "called," always insisting on splitting up for individual glory. At least in their case, it was mostly due to RPing, and not player preference. Yes. It gets tiring for me to type it out all the time. :) Seriously, though. Once you can get a +19 or so mod, it becomes the best rogue class feature by far. Even more so if your DMallows you to take Skill Mastery with it (you technically can't by RAW, unfortunately). [/QUOTE]
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