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General Tabletop Discussion
*Pathfinder & Starfinder
Really Good feats for a Duskblade?
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<blockquote data-quote="Mand" data-source="post: 5219656" data-attributes="member: 90561"><p>Eh, I disagree on the importance of the generally-mandatory caster skills for Duskblades. If you're using arcane channeling or quickcasting, you're not taking AoO anyway. How often are you going to be casting a non-channeled, non-quickcast spell in melee? Likewise with Spellcraft - you're not (and shouldn't be) the party's main arcanist, so you don't need to be the one to identify active effects and the like and you're not going to be counterspelling anyone. As far as Tumble goes...it's not a class skill and you have bad Dex, so you're not going to be getting very good checks at it all too quickly so I'm skeptical of how useful it would be as compared to say Jump, which I did say is a good choice for Leap Attack etc.</p><p></p><p>I really like the idea of building a complete character around Knowledge Devotion, rather than simply as a charop exercise. You're going to be hard pressed to convince me of a character concept where a duskblade taking Animal Devotion makes sense. Knowledge devotion, on the other hand, with the complete knowledge list as class skills, fits the duskblade perfectly as the Big Smart Fighter. And it's amazingly effective to boot.</p><p></p><p></p><p></p><p>And yeah, Blade of Blood is terrible. You should never learn it - Shocking Grasp is better in every way against anything that's hurt by lightning and ESPECIALLY better against things made of or wearing metal. As was said before if you're really concerned about the flood of lightning-immune baddies coming from your DM you can always just use another spell on them or go for Energy Sub.</p></blockquote><p></p>
[QUOTE="Mand, post: 5219656, member: 90561"] Eh, I disagree on the importance of the generally-mandatory caster skills for Duskblades. If you're using arcane channeling or quickcasting, you're not taking AoO anyway. How often are you going to be casting a non-channeled, non-quickcast spell in melee? Likewise with Spellcraft - you're not (and shouldn't be) the party's main arcanist, so you don't need to be the one to identify active effects and the like and you're not going to be counterspelling anyone. As far as Tumble goes...it's not a class skill and you have bad Dex, so you're not going to be getting very good checks at it all too quickly so I'm skeptical of how useful it would be as compared to say Jump, which I did say is a good choice for Leap Attack etc. I really like the idea of building a complete character around Knowledge Devotion, rather than simply as a charop exercise. You're going to be hard pressed to convince me of a character concept where a duskblade taking Animal Devotion makes sense. Knowledge devotion, on the other hand, with the complete knowledge list as class skills, fits the duskblade perfectly as the Big Smart Fighter. And it's amazingly effective to boot. And yeah, Blade of Blood is terrible. You should never learn it - Shocking Grasp is better in every way against anything that's hurt by lightning and ESPECIALLY better against things made of or wearing metal. As was said before if you're really concerned about the flood of lightning-immune baddies coming from your DM you can always just use another spell on them or go for Energy Sub. [/QUOTE]
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Really Good feats for a Duskblade?
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