Glyfair
Explorer
For D&D 3.X, what one rule or concept do you think fits this statment best?
"<This thing> is really good in theory, but in practice it doesn't work that well."
For me, it's ability damage, whether poison, disease or something else.
In theory, I really like the idea. Poison can potentially kill you, but it doens't have to. It also has side effects. When you are poisoned (standard CON damage poison), you are much easier to kill. When you are weakened, you are much less effective in melee.
In practice, it's a big headache. My group has a large new player contingent. Some are juggling enough things keeping track of the things they need to track now. Add the additional bookkeeping with ability damage, and its a nightmare.
Take a new player with a fighter with a 2-handed weapon. He gets hit with a 4 pt. ability drain. Now he has to know he has a -2 to hit, a -3 on damage. Opps, he no longer qualifies for that Power Attack feat, so he can't use it. Want to climb the wall? Remember it's tied into your Strength, so you don't do it as well.
"<This thing> is really good in theory, but in practice it doesn't work that well."
For me, it's ability damage, whether poison, disease or something else.
In theory, I really like the idea. Poison can potentially kill you, but it doens't have to. It also has side effects. When you are poisoned (standard CON damage poison), you are much easier to kill. When you are weakened, you are much less effective in melee.
In practice, it's a big headache. My group has a large new player contingent. Some are juggling enough things keeping track of the things they need to track now. Add the additional bookkeeping with ability damage, and its a nightmare.
Take a new player with a fighter with a 2-handed weapon. He gets hit with a 4 pt. ability drain. Now he has to know he has a -2 to hit, a -3 on damage. Opps, he no longer qualifies for that Power Attack feat, so he can't use it. Want to climb the wall? Remember it's tied into your Strength, so you don't do it as well.