Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Really good things in theory, but in practice...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SWBaxter" data-source="post: 2997717" data-attributes="member: 27926"><p>For me, the stuff that sounded good but hasn't turned out so great is:</p><p></p><p>Grappling - reads well, but it's a separate subsystem with its own rules, in play it tends to disrupt the flow of the session when players who aren't familiar with the rules get grappled.</p><p></p><p>Turn Undead - another separate subsystem that disrupts the flow. As others have mentioned, it's also kinda goofy at high levels, and it screws up encounter balance when comparing groups that have a cleric vs. those that don't.</p><p></p><p>Multiclassing - loved it on paper, but the careful planning required to ensure high-level viability for many combos (primarily spellcaster/non-spellcaster) has turned me off. </p><p></p><p>Prestige Classes - some are suites of abilities you can't get from regular classes and feats, some are truly prestigious representing membership in some secret organization, some just cover up other rules hiccups (such as multiclassing with spellcasters)... basically, there's no clear concept of what they're supposed to be.</p><p></p><p>Cascading bonuses and penalties - Loved this when I first picked up 3.0, but over time I've come to really hate the way something like ability buffs or damage cascades through the character sheet, potentially affecting combat bonuses, skills, saves, feats, etc. Just too much bookkeeping, particularly at high levels.</p><p></p><p>That's about it, there's other stuff that grates on me, but these are the ones that looked really good when I first read 'em and turned out to be not so good.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2997717, member: 27926"] For me, the stuff that sounded good but hasn't turned out so great is: Grappling - reads well, but it's a separate subsystem with its own rules, in play it tends to disrupt the flow of the session when players who aren't familiar with the rules get grappled. Turn Undead - another separate subsystem that disrupts the flow. As others have mentioned, it's also kinda goofy at high levels, and it screws up encounter balance when comparing groups that have a cleric vs. those that don't. Multiclassing - loved it on paper, but the careful planning required to ensure high-level viability for many combos (primarily spellcaster/non-spellcaster) has turned me off. Prestige Classes - some are suites of abilities you can't get from regular classes and feats, some are truly prestigious representing membership in some secret organization, some just cover up other rules hiccups (such as multiclassing with spellcasters)... basically, there's no clear concept of what they're supposed to be. Cascading bonuses and penalties - Loved this when I first picked up 3.0, but over time I've come to really hate the way something like ability buffs or damage cascades through the character sheet, potentially affecting combat bonuses, skills, saves, feats, etc. Just too much bookkeeping, particularly at high levels. That's about it, there's other stuff that grates on me, but these are the ones that looked really good when I first read 'em and turned out to be not so good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Really good things in theory, but in practice...
Top