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Really good things in theory, but in practice...
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<blockquote data-quote="erc1971" data-source="post: 2997743" data-attributes="member: 40408"><p>I really dislike the 3.5 DR system, but for the opposite reasons most of you dislike it.</p><p></p><p>On paper, it looks awesome, but that is not the case.</p><p></p><p>Back in the days of +x needed to hit, or the DR 40 in 3.0 - things were different. If all the fighters went up and thier swords bounced off the monster harmlessly - you know it was time to run, and come back later when you were well equipped.</p><p></p><p>Now adays - monsters with DR are used all the time when players do not have the neccessary weapons to bypass it. All this has done is to ensure anyone planning on melee has a Conan like strength stat and a massive two-handed weapon.</p><p></p><p>This became a huge sticking point in our last game. I had a swashbuckler who wielded 2 rapiers. Constant constructs and undead with DR, tons of demons with DR 15 (we are playing SCAP). I went 3 gaming sessions and contributed less than 10 points of damage combined in all 3 sessions, and got so frustrated I ended up telling the DM I am remaking my character with rule -1.</p><p></p><p>---------------------------------</p><p></p><p>I agree with you all on the XP rewards. Our group consists of a bunch of rules lawyers, we study them, and restudy them. None of us have been able to figure out how they are supposed to work - we just give out the XP for the monster based on the party/character level and move on.</p><p></p><p>----------------------------------</p><p></p><p>Special Attacks: There are a ton of them...grappling, sunder, trip, bull rush, turning undead, etc., etc. All have different formulas, and are used rarely enough, that everytime they are used, the game stops for everyone to flip open thier books and read up on them again.</p></blockquote><p></p>
[QUOTE="erc1971, post: 2997743, member: 40408"] I really dislike the 3.5 DR system, but for the opposite reasons most of you dislike it. On paper, it looks awesome, but that is not the case. Back in the days of +x needed to hit, or the DR 40 in 3.0 - things were different. If all the fighters went up and thier swords bounced off the monster harmlessly - you know it was time to run, and come back later when you were well equipped. Now adays - monsters with DR are used all the time when players do not have the neccessary weapons to bypass it. All this has done is to ensure anyone planning on melee has a Conan like strength stat and a massive two-handed weapon. This became a huge sticking point in our last game. I had a swashbuckler who wielded 2 rapiers. Constant constructs and undead with DR, tons of demons with DR 15 (we are playing SCAP). I went 3 gaming sessions and contributed less than 10 points of damage combined in all 3 sessions, and got so frustrated I ended up telling the DM I am remaking my character with rule -1. --------------------------------- I agree with you all on the XP rewards. Our group consists of a bunch of rules lawyers, we study them, and restudy them. None of us have been able to figure out how they are supposed to work - we just give out the XP for the monster based on the party/character level and move on. ---------------------------------- Special Attacks: There are a ton of them...grappling, sunder, trip, bull rush, turning undead, etc., etc. All have different formulas, and are used rarely enough, that everytime they are used, the game stops for everyone to flip open thier books and read up on them again. [/QUOTE]
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