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Really good things in theory, but in practice...
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<blockquote data-quote="Schmoe" data-source="post: 2998067" data-attributes="member: 913"><p>It just occurred to me that a viable solution might be having size bonus to grapple only apply on grapple checkes to resist or escape a grapple. For example:</p><p></p><p>Purple Worm - +16 BAB, +12 Strength modifier, +12 Size modifier</p><p>Fighter - +16 BAB, +8 Strength modifier</p><p></p><p>If the worm is trying to grapple the fighter, the worm's bonus is +28 (16+12) and the fighter's bonus is +24 (16+8). Same thing if the fighter wants to escape the jaws of the worm after he's been successfully grappled.</p><p></p><p>On the other hand, if the fighter is trying to grapple the worm, the worm's bonus is +40 (16+12+12), and the fighter's bonus is still +24. This allows the fighter's experience to come into play while avoiding the devastating results of being grappled by a monster, but doesn't lead to the unrealistic result of a fighter pinning something 15 times his size.</p><p></p><p>Of course, doing this would make some monsters a whole lot less fearsome.</p><p></p><p><em>Edit:</em> Sorry for the thread hi-jack. I think granting clerics access to all spells on the cleric list is one example of "good in theory, bad in practice." In practice, each new supplement with cleric spells dramatically improves the choices available to clerics, increasing their already formidable strength. In addition, it completely lacks in flavor and leads to strange situations, whereby a cleric of Peace and Healing prepares nothing but Flamestrikes and Blade Barriers, or a cleric of Earth and Stability is frequently seen Air Walking and Wind Walking around like a little fairy. It's a pet peeve of mine.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 2998067, member: 913"] It just occurred to me that a viable solution might be having size bonus to grapple only apply on grapple checkes to resist or escape a grapple. For example: Purple Worm - +16 BAB, +12 Strength modifier, +12 Size modifier Fighter - +16 BAB, +8 Strength modifier If the worm is trying to grapple the fighter, the worm's bonus is +28 (16+12) and the fighter's bonus is +24 (16+8). Same thing if the fighter wants to escape the jaws of the worm after he's been successfully grappled. On the other hand, if the fighter is trying to grapple the worm, the worm's bonus is +40 (16+12+12), and the fighter's bonus is still +24. This allows the fighter's experience to come into play while avoiding the devastating results of being grappled by a monster, but doesn't lead to the unrealistic result of a fighter pinning something 15 times his size. Of course, doing this would make some monsters a whole lot less fearsome. [i]Edit:[/i] Sorry for the thread hi-jack. I think granting clerics access to all spells on the cleric list is one example of "good in theory, bad in practice." In practice, each new supplement with cleric spells dramatically improves the choices available to clerics, increasing their already formidable strength. In addition, it completely lacks in flavor and leads to strange situations, whereby a cleric of Peace and Healing prepares nothing but Flamestrikes and Blade Barriers, or a cleric of Earth and Stability is frequently seen Air Walking and Wind Walking around like a little fairy. It's a pet peeve of mine. [/QUOTE]
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