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Really good things in theory, but in practice...
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<blockquote data-quote="Fishbone" data-source="post: 2998302" data-attributes="member: 40849"><p>Just about every class nowadays is getting its hands on minor magic abilities and half casting, and when they do get it it sucks. The two core classes that spring immediately to mind are Rangers and Paladins. Paladins do not need it, just because they are holy warriors doesn't mean they should cast. And why do Rangers cast in the first place? Every fix for a spell-gutted ranger hasn't been as good as a straight ranger because there are a ton of good spells on his list.</p><p>Whenever I see a melee class or prestige class whose flavor doesn't match up with their ability to half cast spells to 4th level or full cast to 6th it makes me go berserk. Enough! D&D is high magic enough as it is, not everything needs to cast!</p></blockquote><p></p>
[QUOTE="Fishbone, post: 2998302, member: 40849"] Just about every class nowadays is getting its hands on minor magic abilities and half casting, and when they do get it it sucks. The two core classes that spring immediately to mind are Rangers and Paladins. Paladins do not need it, just because they are holy warriors doesn't mean they should cast. And why do Rangers cast in the first place? Every fix for a spell-gutted ranger hasn't been as good as a straight ranger because there are a ton of good spells on his list. Whenever I see a melee class or prestige class whose flavor doesn't match up with their ability to half cast spells to 4th level or full cast to 6th it makes me go berserk. Enough! D&D is high magic enough as it is, not everything needs to cast! [/QUOTE]
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