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Really good things in theory, but in practice...
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<blockquote data-quote="DaveTheMagicWeasel" data-source="post: 2998420" data-attributes="member: 32920"><p>Magic - in theory its a great idea, but I've never encountered a magic system that isn't a pain in the arse. And on those few occasions I have played as the caster I really hate being the one to say "uh, guys ... can we rest now?"</p><p></p><p>Immunities - This ruins so many character concepts. How many times has the Rogue been completely useless because you're fighting undead or constructs? And when you can't play something as archetypical as a pyromancer because there are so many things immune to fire you know you have a problem.</p><p></p><p>Prestige Classes - I've tried playing my characters in such a way as to organically develop through the levels, only picking my feats as seemed appropriate for the character. But you then end up unable to qualify for a decent PrC and before you know it your character is way behind in power. The system positively ancourages munchkinning, and I don't like that. All the game really needs is some decent multiclassing or dualclassing rules and it would be fine.</p></blockquote><p></p>
[QUOTE="DaveTheMagicWeasel, post: 2998420, member: 32920"] Magic - in theory its a great idea, but I've never encountered a magic system that isn't a pain in the arse. And on those few occasions I have played as the caster I really hate being the one to say "uh, guys ... can we rest now?" Immunities - This ruins so many character concepts. How many times has the Rogue been completely useless because you're fighting undead or constructs? And when you can't play something as archetypical as a pyromancer because there are so many things immune to fire you know you have a problem. Prestige Classes - I've tried playing my characters in such a way as to organically develop through the levels, only picking my feats as seemed appropriate for the character. But you then end up unable to qualify for a decent PrC and before you know it your character is way behind in power. The system positively ancourages munchkinning, and I don't like that. All the game really needs is some decent multiclassing or dualclassing rules and it would be fine. [/QUOTE]
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