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<blockquote data-quote="MwaO" data-source="post: 7293686" data-attributes="member: 12749"><p>More blaster defender. By 11th, typically doesn't do weapon attacks unless that's the only option. Here's what the build possibly looks like at 14th and there's a feat that needs editing because I have two damage feats that don't stack with each other. This is in a campaign that typically only has 2 combats per session - so the PC has 3 uses of Ardent Vow per combat at 14th-20th. And the campaign hands out a free feat at 1st/11th for feat bonuses to attack/defenses.</p><p></p><p>At 8th, here's what Astral Thunder does as an example with a wrath of the gods+ardent vow: 2d8+23. Average of 32 damage. Add +1d6 if target is marked. So does some big boom 5/day at 8th.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Mirrakkah, level 14</p><p>Deva, Paladin, Traveler's Harlequin</p><p>Binding Initiate Option: Binding Initiate (Fey Pact)</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p>Theme: Cipher</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 9, DEX 13, INT 11, WIS 22, CHA 22</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 12, CON 8, DEX 12, INT 10, WIS 16, CHA 16</p><p> </p><p> </p><p>AC: 32 Fort: 22 Ref: 24 Will: 30</p><p>HP: 115 Surges: 9 Surge Value: 28</p><p> </p><p>TRAINED SKILLS</p><p>Bluff +18, Diplomacy +18, Dungeoneering +18, Insight +18, Intimidate +18, Perception +18, Religion +14</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +7, Athletics +6, Endurance +2, Heal +13, History +9, Nature +13, Stealth +4, Streetwise +13, Thievery +4</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Deva Racial Power: Memory of a Thousand Lifetimes</p><p>Paladin Feature: Divine Mettle</p><p>Paladin Feature: Divine Strength</p><p>Paladin Feature: Divine Challenge</p><p>Paladin Feature: Ardent Vow</p><p>Bard Feature: Majestic Word</p><p>Monk Feature: Centered Flurry of Blows</p><p>Warlock Attack: Fascinating Shadows</p><p>Warlock Utility: Cloud Sight</p><p>Paladin Attack 1: Virtuous Strike</p><p>Paladin Attack 1: Ardent Strike</p><p>Paladin Attack 1: Frost of Letherna</p><p>Paladin Utility 2: Call of Challenge</p><p>Bard Attack 3: Ballad of the Zombie King</p><p>Paladin Attack 5: Hallowed Circle</p><p>Paladin Utility 6: Wrath of the Gods</p><p>Monk Utility 6: Quicksilver Motion</p><p>Paladin Attack 7: Astral Thunder</p><p>Paladin Attack 9: One Stands Alone</p><p>Traveler's Harlequin Attack 11: Traveler's Mummery</p><p>Traveler's Harlequin Utility 12: Shape of the Traveler</p><p>Paladin Attack 13: Letherna's Hounds</p><p> </p><p>FEATS</p><p>Level 1: Devout Protector Expertise</p><p>Level 1: Battle Intuition</p><p>Level 2: Bardic Dilettante</p><p>Level 4: Novice Power</p><p>Level 6: Implement Focus (Holy Symbol)</p><p>Level 8: Superior Implement Training (Accurate symbol)</p><p>Level 10: Acolyte Power</p><p>Level 11: Fluid Motion</p><p>Level 11: Monastic Disciple</p><p>Level 12: Binding Initiate</p><p>Level 13: Superior Will</p><p>Level 14: Fiery Blood</p><p> </p><p>ITEMS</p><p>Heavy Shield x1</p><p>Iron Armbands of Power (heroic tier) x1</p><p>Siberys Shard of Radiance (heroic tier)</p><p>Vanguard Longsword +1 x1</p><p>Burning Gauntlets (heroic tier) x1</p><p>Javelin</p><p>Ring of the Dragonborn Emperor x1</p><p>Accurate symbol of Fire and Fury +3 x1</p><p>Magic Plate Armor +3 x1</p><p>Amulet of Protection +3 x1</p><p>Circlet of Arkhosia (paragon tier)</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="MwaO, post: 7293686, member: 12749"] More blaster defender. By 11th, typically doesn't do weapon attacks unless that's the only option. Here's what the build possibly looks like at 14th and there's a feat that needs editing because I have two damage feats that don't stack with each other. This is in a campaign that typically only has 2 combats per session - so the PC has 3 uses of Ardent Vow per combat at 14th-20th. And the campaign hands out a free feat at 1st/11th for feat bonuses to attack/defenses. At 8th, here's what Astral Thunder does as an example with a wrath of the gods+ardent vow: 2d8+23. Average of 32 damage. Add +1d6 if target is marked. So does some big boom 5/day at 8th. ====== Created Using Wizards of the Coast D&D Character Builder ====== Mirrakkah, level 14 Deva, Paladin, Traveler's Harlequin Binding Initiate Option: Binding Initiate (Fey Pact) Auspicious Birth (Auspicious Birth Benefit) Theme: Cipher FINAL ABILITY SCORES STR 13, CON 9, DEX 13, INT 11, WIS 22, CHA 22 STARTING ABILITY SCORES STR 12, CON 8, DEX 12, INT 10, WIS 16, CHA 16 AC: 32 Fort: 22 Ref: 24 Will: 30 HP: 115 Surges: 9 Surge Value: 28 TRAINED SKILLS Bluff +18, Diplomacy +18, Dungeoneering +18, Insight +18, Intimidate +18, Perception +18, Religion +14 UNTRAINED SKILLS Acrobatics +6, Arcana +7, Athletics +6, Endurance +2, Heal +13, History +9, Nature +13, Stealth +4, Streetwise +13, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Deva Racial Power: Memory of a Thousand Lifetimes Paladin Feature: Divine Mettle Paladin Feature: Divine Strength Paladin Feature: Divine Challenge Paladin Feature: Ardent Vow Bard Feature: Majestic Word Monk Feature: Centered Flurry of Blows Warlock Attack: Fascinating Shadows Warlock Utility: Cloud Sight Paladin Attack 1: Virtuous Strike Paladin Attack 1: Ardent Strike Paladin Attack 1: Frost of Letherna Paladin Utility 2: Call of Challenge Bard Attack 3: Ballad of the Zombie King Paladin Attack 5: Hallowed Circle Paladin Utility 6: Wrath of the Gods Monk Utility 6: Quicksilver Motion Paladin Attack 7: Astral Thunder Paladin Attack 9: One Stands Alone Traveler's Harlequin Attack 11: Traveler's Mummery Traveler's Harlequin Utility 12: Shape of the Traveler Paladin Attack 13: Letherna's Hounds FEATS Level 1: Devout Protector Expertise Level 1: Battle Intuition Level 2: Bardic Dilettante Level 4: Novice Power Level 6: Implement Focus (Holy Symbol) Level 8: Superior Implement Training (Accurate symbol) Level 10: Acolyte Power Level 11: Fluid Motion Level 11: Monastic Disciple Level 12: Binding Initiate Level 13: Superior Will Level 14: Fiery Blood ITEMS Heavy Shield x1 Iron Armbands of Power (heroic tier) x1 Siberys Shard of Radiance (heroic tier) Vanguard Longsword +1 x1 Burning Gauntlets (heroic tier) x1 Javelin Ring of the Dragonborn Emperor x1 Accurate symbol of Fire and Fury +3 x1 Magic Plate Armor +3 x1 Amulet of Protection +3 x1 Circlet of Arkhosia (paragon tier) ====== End ====== [/QUOTE]
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