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Really, how important is the system/edition?
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<blockquote data-quote="Cadfan" data-source="post: 4941757" data-attributes="member: 40961"><p>Whether the system matters depends on the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>If you're playing a game that's relatively rules light, where the majority of your time at the table is spent talking instead of rolling dice, then system isn't that important. </p><p> </p><p>For example, I recently played in a superhero game. I don't know the system, the books we used were some old ones from the GM's bookshelf and he did a good job of running the game as a one shot where we didn't need to know the rules. The system did a great job of staying out of the way while we got through the game mostly by ad libbing and talking. It was great, but I can't say that another system that also stayed mostly in the background wouldn't have been just as good.</p><p> </p><p>On the other hand, if you spend a lot of time doing things for which there are actual rules, then whether the rules are fun is going to matter. For example, if combat in a game is supposed to challenge the player's tactical reasoning or decision making, then the combat rules are going to really matter.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4941757, member: 40961"] Whether the system matters depends on the system. :) If you're playing a game that's relatively rules light, where the majority of your time at the table is spent talking instead of rolling dice, then system isn't that important. For example, I recently played in a superhero game. I don't know the system, the books we used were some old ones from the GM's bookshelf and he did a good job of running the game as a one shot where we didn't need to know the rules. The system did a great job of staying out of the way while we got through the game mostly by ad libbing and talking. It was great, but I can't say that another system that also stayed mostly in the background wouldn't have been just as good. On the other hand, if you spend a lot of time doing things for which there are actual rules, then whether the rules are fun is going to matter. For example, if combat in a game is supposed to challenge the player's tactical reasoning or decision making, then the combat rules are going to really matter. [/QUOTE]
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