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*TTRPGs General
Really, how important is the system/edition?
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<blockquote data-quote="maddman75" data-source="post: 4946577" data-attributes="member: 2673"><p>A good rules light system will have a standard resolution mechanic for such things. You just decide how to apply the standard mechanic. Really, this is how d20 works - roll a d20 + your mods vs a TN. A rules-light d20 might not have any proper skills but a list of character descriptions. So if I have 'smooth talking con man', the GM might decide to give me a +4.</p><p></p><p>Its is a matter of taste. The more rules a game has, the more stuff there is to remember or look up in play. I absolutely detest opening a game book in the middle of play. You feel that its better to have a rule and not need it than to need a rule and not have it. I feel its better to make up a rule using the standard mechanic of the game than to stop and dig through a mountain of books for a rule.</p><p></p><p>Good thing there are games for both of us!</p></blockquote><p></p>
[QUOTE="maddman75, post: 4946577, member: 2673"] A good rules light system will have a standard resolution mechanic for such things. You just decide how to apply the standard mechanic. Really, this is how d20 works - roll a d20 + your mods vs a TN. A rules-light d20 might not have any proper skills but a list of character descriptions. So if I have 'smooth talking con man', the GM might decide to give me a +4. Its is a matter of taste. The more rules a game has, the more stuff there is to remember or look up in play. I absolutely detest opening a game book in the middle of play. You feel that its better to have a rule and not need it than to need a rule and not have it. I feel its better to make up a rule using the standard mechanic of the game than to stop and dig through a mountain of books for a rule. Good thing there are games for both of us! [/QUOTE]
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Really, how important is the system/edition?
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