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Really, how important is the system/edition?
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<blockquote data-quote="Woas" data-source="post: 4948868" data-attributes="member: 16317"><p>@ Mallus</p><p></p><p>Going back and rereading posts in the previous page, I'd have to disagree with your point about rules-heavy vs. rules-light on the spot calls, but maddman75 made all the points I would have. </p><p>A recommendation to see this in action would be <em>3:16 Carnage Among the Stars</em>. This game gives player-characters 2 stats: Fighting Ability and Non-Fighting Ability. Think of a game of D&D where instead of having BAB, Strength, Dex, Weapon enchantments, etc. etc. added to an attack role or Charisma, race bonus, diplomacy skill added to a speaking role a character just had "Attack" and "Everything Else".</p><p></p><p>Even if it's not the game for you (and I can see why some people might be turned off the game. It does cut very close to exposing RPGs to there basic, ugly core) it is an interesting game that really opens one's eyes to how flexible games with almost no 'book rules' and a lot of theme-mood can be.</p></blockquote><p></p>
[QUOTE="Woas, post: 4948868, member: 16317"] @ Mallus Going back and rereading posts in the previous page, I'd have to disagree with your point about rules-heavy vs. rules-light on the spot calls, but maddman75 made all the points I would have. A recommendation to see this in action would be [I]3:16 Carnage Among the Stars[/I]. This game gives player-characters 2 stats: Fighting Ability and Non-Fighting Ability. Think of a game of D&D where instead of having BAB, Strength, Dex, Weapon enchantments, etc. etc. added to an attack role or Charisma, race bonus, diplomacy skill added to a speaking role a character just had "Attack" and "Everything Else". Even if it's not the game for you (and I can see why some people might be turned off the game. It does cut very close to exposing RPGs to there basic, ugly core) it is an interesting game that really opens one's eyes to how flexible games with almost no 'book rules' and a lot of theme-mood can be. [/QUOTE]
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