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Really?? Is RPGA really the best place to test 4e
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<blockquote data-quote="DonTadow" data-source="post: 3785786" data-attributes="member: 22622"><p>No one's being offensive, I'm stating a fact. The RPGA has a supplemental guide, about 20 pages long, of rules changes that alter the core d and d rules. Thus it is not dungeons and dragons as written. Major changes include item handouts, xp, certain roleplaying type abilities and feats and restricted classes and skills. </p><p></p><p>The environment is not the dungeons and dragons environment described in the DMG. Sure there's a dungeon master, players and an adventure, but by using that logic Gurps, True 20, Shadowrun, and Serenity are all Dungeons and Dragons as well. RPGA events are what they are events. THe campaigns described in the dMG are not there. Whereas the 3.5 books stress player interaction and development, that is impossible in an RPGA environment (just which group's story would be the main one). </p><p></p><p>I have been to many a rpga events and can't say I've ever had one that felt like a regular campaign. It's good for a gaming fix but there's a reason why they don't sell out at Gencons and Origins. Because they don't provide the same elements as a traditional game. </p><p></p><p>A better testing group would have been the writers and major contributors to 3.5 .</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3785786, member: 22622"] No one's being offensive, I'm stating a fact. The RPGA has a supplemental guide, about 20 pages long, of rules changes that alter the core d and d rules. Thus it is not dungeons and dragons as written. Major changes include item handouts, xp, certain roleplaying type abilities and feats and restricted classes and skills. The environment is not the dungeons and dragons environment described in the DMG. Sure there's a dungeon master, players and an adventure, but by using that logic Gurps, True 20, Shadowrun, and Serenity are all Dungeons and Dragons as well. RPGA events are what they are events. THe campaigns described in the dMG are not there. Whereas the 3.5 books stress player interaction and development, that is impossible in an RPGA environment (just which group's story would be the main one). I have been to many a rpga events and can't say I've ever had one that felt like a regular campaign. It's good for a gaming fix but there's a reason why they don't sell out at Gencons and Origins. Because they don't provide the same elements as a traditional game. A better testing group would have been the writers and major contributors to 3.5 . [/QUOTE]
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