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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Really?? Is RPGA really the best place to test 4e
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<blockquote data-quote="gothmaugCC" data-source="post: 3785979" data-attributes="member: 54883"><p>Bwhahahahah! Restrictions is our chosen playstyle. You slay me!! All of those restrictions that are put in place by Living Cmpaigns are there for one of two reasons: </p><p></p><p>1) to level the playing field bewtween everyone involved. (hence things like point buy system for ability scoes instead of random rolls). Its no fun playing with cheaters. </p><p></p><p>2) To remove game breaking effects that otherwise inhibit play (like 3.0 polymorph) oh have gamebreaking effects that are hard to police in a closed system (Wish for exapmle).</p><p></p><p>Its not our preferred playstyle, On the contrary you need to see the bitching and moaning about the banning of a particular spell fills the boards. But it is a necessary control in a tournament system where there are no concequences if you dont show up for a game for days, weeks, or even years later. </p><p></p><p>But I stray from the purpose of this post. Hour for hour, its very very hard to beat the amount of playtime the average RPGA player has under his belt. If there's a exploitable flaw in the COMBAT aspect of the game, they will find it quick. Flavor-wise, less so, but if you think about it, Flavor can be changed as per each DM and Players individual tastes. The base combat and numerical system behind the game is much harder to alter, and needs to be rock solid at the time of release. Put it in the hands of the most prolific RPGA playgroups (or regions) and let them have at it. I guarentee they will punch holes wherever holes can be punched.</p></blockquote><p></p>
[QUOTE="gothmaugCC, post: 3785979, member: 54883"] Bwhahahahah! Restrictions is our chosen playstyle. You slay me!! All of those restrictions that are put in place by Living Cmpaigns are there for one of two reasons: 1) to level the playing field bewtween everyone involved. (hence things like point buy system for ability scoes instead of random rolls). Its no fun playing with cheaters. 2) To remove game breaking effects that otherwise inhibit play (like 3.0 polymorph) oh have gamebreaking effects that are hard to police in a closed system (Wish for exapmle). Its not our preferred playstyle, On the contrary you need to see the bitching and moaning about the banning of a particular spell fills the boards. But it is a necessary control in a tournament system where there are no concequences if you dont show up for a game for days, weeks, or even years later. But I stray from the purpose of this post. Hour for hour, its very very hard to beat the amount of playtime the average RPGA player has under his belt. If there's a exploitable flaw in the COMBAT aspect of the game, they will find it quick. Flavor-wise, less so, but if you think about it, Flavor can be changed as per each DM and Players individual tastes. The base combat and numerical system behind the game is much harder to alter, and needs to be rock solid at the time of release. Put it in the hands of the most prolific RPGA playgroups (or regions) and let them have at it. I guarentee they will punch holes wherever holes can be punched. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Really?? Is RPGA really the best place to test 4e
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