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D&D Older Editions, OSR, & D&D Variants
Really?? Is RPGA really the best place to test 4e
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<blockquote data-quote="reanjr" data-source="post: 3786068" data-attributes="member: 20740"><p>That's bull. There are plenty of story-based gamers who can run loops around almost any RPGA member when it comes to rules and balance.</p><p></p><p>And a decision to restrict multiclassing based on some groups' campaigns is the game designers choice, not the tester. I don't know of any heavy role players who give a second thought to whether WotC places a racial or multiclassing restriction on something. It's a complete non-issue to dictate that based on campaign. But they can get really pissed off when the rules are created in such a way that they can't even play the game they want to effectively.</p><p></p><p>Example (based on yours): If my group doesn't want multiclassing paladins (one rule that was univerally ignore in every campaign I've ever been in), they remove the restriction. If, on the other hand, every PC needs a couple levels of Wizard to be effective because of the rules balance, my group would get very pissed that the balance of the game is dicating our role playing choices. And 3e (playtested by RPGA) is chock full of these things.</p><p></p><p>It's pretty silly to arrogantly say one major group of players should playtest, but keep the others out of testing because it doesn't fit my play style.</p></blockquote><p></p>
[QUOTE="reanjr, post: 3786068, member: 20740"] That's bull. There are plenty of story-based gamers who can run loops around almost any RPGA member when it comes to rules and balance. And a decision to restrict multiclassing based on some groups' campaigns is the game designers choice, not the tester. I don't know of any heavy role players who give a second thought to whether WotC places a racial or multiclassing restriction on something. It's a complete non-issue to dictate that based on campaign. But they can get really pissed off when the rules are created in such a way that they can't even play the game they want to effectively. Example (based on yours): If my group doesn't want multiclassing paladins (one rule that was univerally ignore in every campaign I've ever been in), they remove the restriction. If, on the other hand, every PC needs a couple levels of Wizard to be effective because of the rules balance, my group would get very pissed that the balance of the game is dicating our role playing choices. And 3e (playtested by RPGA) is chock full of these things. It's pretty silly to arrogantly say one major group of players should playtest, but keep the others out of testing because it doesn't fit my play style. [/QUOTE]
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