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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Really?? Is RPGA really the best place to test 4e
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<blockquote data-quote="Piratecat" data-source="post: 3791028" data-attributes="member: 2"><p>I DMed or played in more than 300 RPGA games between 1990 and 2001 (classic play/pregen character modules, not campaign play). While the first impressions some other people in this thread have had are important, I don't think they represent RPGA games as a whole.</p><p></p><p>In my experience, RPGA classic games boasted consistently better DMs and plots than non-RPGA games, and players of the exact same quality. (They'd also be more likely to actually muster a table, thanks to multiple DMs.) In an average table with six players, I'd generally expect to find two mediocre players, three average players, and one really outstanding player; when this average varied, it skewed to the "more better players" instead of "more mediocre players." [I've kept in touch with many of those outstanding players, and we get together at least once a year.]</p><p></p><p>The vast majority of DMs would vary from good to great. I'd only run into an actually poor DM quite rarely, maybe 10% of the time. And I'd learn something from every DM I gamed with, good or bad.</p><p></p><p>In a big con like GenCon, where I'd play 12 games, I'd expect four games to be the "really fun talk about them on the way home" games, 2 games to be disappointing, and 6 games to be perfectly serviciable but not outstanding.</p><p></p><p>(My experiences are biased by (a) after a while you know the good DMs and players, and try to be grouped with them, and (b) I'm willing to believe that classic games had a slightly different demographic than campaign games.)</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3791028, member: 2"] I DMed or played in more than 300 RPGA games between 1990 and 2001 (classic play/pregen character modules, not campaign play). While the first impressions some other people in this thread have had are important, I don't think they represent RPGA games as a whole. In my experience, RPGA classic games boasted consistently better DMs and plots than non-RPGA games, and players of the exact same quality. (They'd also be more likely to actually muster a table, thanks to multiple DMs.) In an average table with six players, I'd generally expect to find two mediocre players, three average players, and one really outstanding player; when this average varied, it skewed to the "more better players" instead of "more mediocre players." [I've kept in touch with many of those outstanding players, and we get together at least once a year.] The vast majority of DMs would vary from good to great. I'd only run into an actually poor DM quite rarely, maybe 10% of the time. And I'd learn something from every DM I gamed with, good or bad. In a big con like GenCon, where I'd play 12 games, I'd expect four games to be the "really fun talk about them on the way home" games, 2 games to be disappointing, and 6 games to be perfectly serviciable but not outstanding. (My experiences are biased by (a) after a while you know the good DMs and players, and try to be grouped with them, and (b) I'm willing to believe that classic games had a slightly different demographic than campaign games.) [/QUOTE]
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Really?? Is RPGA really the best place to test 4e
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