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Really?? Is RPGA really the best place to test 4e
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<blockquote data-quote="Glyfair" data-source="post: 3791323" data-attributes="member: 53"><p>I'm not surprised. A group like the RPGA needs rules about who is allowed to play in public games or else the right would be abused (and I've seen attempts at such). Because of these rules it's usually complicated for an event organizer to remove someone from event <em>without cause</em>.</p><p></p><p>On the other hand, it's always very easy for the venue to kick the offensive player out, if he's that bad. Every organized play program I've been involved with allows the venue to ban people from their stores, and they aren't required to break that ban for the organized play (and many are even somewhat flexible on this). I've seen this in action as well (with a player who was a proven cheat & thief). The trick is having a good FLGS that will enforce such things for major problem players.</p><p></p><p></p><p></p><p>I've heard stories about <em>Living Greyhawk</em> players deliberately choosing to play in the inaugural <em>Xen'drik Expeditions</em> campaign just to disrupt the game because they felt those games were taking away from the <em>Living Greyhawk</em>. Apparently it was just one or two small groups, but that's the sort of thing that gives an organization a bad name. It's probably not that unusual as well (look at these very forums and you'll see people who dislike a setting because they feel it's getting the attention their favorite setting deserves).</p><p></p><p>One thing I've noticed in my RPGA experience is that it does seem the rules-lawyers (in the bad sense of the word) and munchkins (as in "gamers who break the rules in order to gain an advantage" sense) hurt the organization as a whole. The whole RPGA campaigns series have become buried in paperwork just because they are afraid of someone abusing something (and I understand the Living Campaigns are worse in paperwork). All those weird rules and large amounts of paperwork have driven away my potential players and DMs. They don't want to deal with it, especially when it's likely to be something they drop in and out of.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3791323, member: 53"] I'm not surprised. A group like the RPGA needs rules about who is allowed to play in public games or else the right would be abused (and I've seen attempts at such). Because of these rules it's usually complicated for an event organizer to remove someone from event [I]without cause[/I]. On the other hand, it's always very easy for the venue to kick the offensive player out, if he's that bad. Every organized play program I've been involved with allows the venue to ban people from their stores, and they aren't required to break that ban for the organized play (and many are even somewhat flexible on this). I've seen this in action as well (with a player who was a proven cheat & thief). The trick is having a good FLGS that will enforce such things for major problem players. I've heard stories about [I]Living Greyhawk[/I] players deliberately choosing to play in the inaugural [I]Xen'drik Expeditions[/I] campaign just to disrupt the game because they felt those games were taking away from the [I]Living Greyhawk[/I]. Apparently it was just one or two small groups, but that's the sort of thing that gives an organization a bad name. It's probably not that unusual as well (look at these very forums and you'll see people who dislike a setting because they feel it's getting the attention their favorite setting deserves). One thing I've noticed in my RPGA experience is that it does seem the rules-lawyers (in the bad sense of the word) and munchkins (as in "gamers who break the rules in order to gain an advantage" sense) hurt the organization as a whole. The whole RPGA campaigns series have become buried in paperwork just because they are afraid of someone abusing something (and I understand the Living Campaigns are worse in paperwork). All those weird rules and large amounts of paperwork have driven away my potential players and DMs. They don't want to deal with it, especially when it's likely to be something they drop in and out of. [/QUOTE]
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