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Really?? Is RPGA really the best place to test 4e
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<blockquote data-quote="smerwin29" data-source="post: 3794693" data-attributes="member: 15050"><p>There is no such thing. Each campaign has a document that discusses things like how to create a character, how to track experience points, etc. It also includes rules on things that, in a home campaign, the DM would have to make rules about anyway. In RPGA campaigns, there needs to be document so players can read them, whereas in a home campaign, the DM can just make those rulings verbally. If those rulings were put on paper, they would most likely be just as long as the guidelines for the RPGA campaigns.</p><p></p><p>The irony of this is that other sources often complain about the RPGA because it sticks to D&D rules TOO CLOSELY without the freedom to alter the rules when it might seem more reasonable to do so. So the RPGA shouldn't be involved in the playtest because it is not "real D&D" to some, while to others it follows the core rules too closely. Go figure.</p><p></p><p>The main problem with the arguments against the RPGA, and the reason some people are feeling the need to defend the RPGA, is most of the points against the RPGA are completely false and the arguments invalid. At this point, it is actually almost amusing. Because every point that people try to make about the RPGA are just not true because the RPGA is made up of a huge spectrum of players--it's akin to stereotyping based on race or religion. The RPGA, and the RPGA players, are not any one thing, and even trying to pinpoint tendencies is risky.</p><p></p><p>I've played home games and RPGA games for the last 20+ years. Most recently, I've seen more intensive roleplaying in the RPGA, and more hack n'slash in the home campaigns. I cannot keep a home campaign intact for more than a few months, but my local RPGA group has been playing together since 2001. The number of social misfits I've met when playing home campaigns vastly outnumbers those I have met through the RPGA--which is not to say there aren't any in the RPGA, but just happens to be my experience.</p><p></p><p>I am not upset that certain people in this thread feel the need to question the legitimacy of the RPGA's involvement in the playtesting of 4.0. But when you question a group, you question by default the members of that group. It is to that people are responding. All of the reasons the RPGA should not be involved in the playtest that I have seen in this thread have been refuted quite thoroughly. The reasons the RPGA should be involved have been stated quite clearly and rationally and have not been refuted.</p></blockquote><p></p>
[QUOTE="smerwin29, post: 3794693, member: 15050"] There is no such thing. Each campaign has a document that discusses things like how to create a character, how to track experience points, etc. It also includes rules on things that, in a home campaign, the DM would have to make rules about anyway. In RPGA campaigns, there needs to be document so players can read them, whereas in a home campaign, the DM can just make those rulings verbally. If those rulings were put on paper, they would most likely be just as long as the guidelines for the RPGA campaigns. The irony of this is that other sources often complain about the RPGA because it sticks to D&D rules TOO CLOSELY without the freedom to alter the rules when it might seem more reasonable to do so. So the RPGA shouldn't be involved in the playtest because it is not "real D&D" to some, while to others it follows the core rules too closely. Go figure. The main problem with the arguments against the RPGA, and the reason some people are feeling the need to defend the RPGA, is most of the points against the RPGA are completely false and the arguments invalid. At this point, it is actually almost amusing. Because every point that people try to make about the RPGA are just not true because the RPGA is made up of a huge spectrum of players--it's akin to stereotyping based on race or religion. The RPGA, and the RPGA players, are not any one thing, and even trying to pinpoint tendencies is risky. I've played home games and RPGA games for the last 20+ years. Most recently, I've seen more intensive roleplaying in the RPGA, and more hack n'slash in the home campaigns. I cannot keep a home campaign intact for more than a few months, but my local RPGA group has been playing together since 2001. The number of social misfits I've met when playing home campaigns vastly outnumbers those I have met through the RPGA--which is not to say there aren't any in the RPGA, but just happens to be my experience. I am not upset that certain people in this thread feel the need to question the legitimacy of the RPGA's involvement in the playtesting of 4.0. But when you question a group, you question by default the members of that group. It is to that people are responding. All of the reasons the RPGA should not be involved in the playtest that I have seen in this thread have been refuted quite thoroughly. The reasons the RPGA should be involved have been stated quite clearly and rationally and have not been refuted. [/QUOTE]
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