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<blockquote data-quote="keterys" data-source="post: 4469501" data-attributes="member: 43019"><p>No, but shouldn't be tough - let's see:</p><p></p><p>Lesser Skeleton</p><p>Level 0 Soldier</p><p>XP 75</p><p>Initiative +5</p><p>Senses Perception +2; darkvision</p><p></p><p>HP 21; Bloodied 10</p><p>AC 15; Fortitude 12, Reflex 13, Will 12</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 5</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Longsword (standard; at-will) * Weapon</p><p>+7 vs. AC; 1d8 + 1 damage and the target is marked until the end of the skeleton's next turn. see also <em>speed of the dead.</em></p><p><em></em>Speed of the Dead</p><p>When making an opportunity attack, the skeleton gains a +2 bonus to the attack roll and deals an extra 1d6 damage.</p><p></p><p>Alignment Unaligned</p><p>Str 15 (+2) Dex 17 (+3) Wis 14 (+2)</p><p>Con 13 (+1) Int 3 (-4) Cha 3 (-4)</p><p></p><p></p><p>Minor Skeleton</p><p>Level -1 Soldier</p><p>XP 50</p><p>Initiative +4</p><p>Senses Perception +1; darkvision</p><p></p><p>HP 13; Bloodied 6</p><p>AC 14; Fortitude 11, Reflex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 5</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Longsword (standard; at-will) * Weapon</p><p>+6 vs. AC; 1d8 damage and the target is marked until the end of the skeleton's next turn. see also <em>speed of the dead.</em></p><p><em></em>Speed of the Dead</p><p>When making an opportunity attack, the skeleton gains a +2 bonus to the attack roll and deals an extra 1d6 damage.</p><p></p><p>Alignment Unaligned</p><p>Str 15 (+1) Dex 17 (+2) Wis 14 (+1)</p><p>Con 13 (+0) Int 3 (-5) Cha 3 (-5)</p><p></p><p></p><p>Lesser Zombie</p><p>Level 0 Brute</p><p>XP 75</p><p>Initiative -2</p><p>Senses Perception -1; darkvision</p><p></p><p>HP 20; Bloodied 10</p><p>AC 11; Fortitude 11, Reflex 7, Will 8</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Slam (standard; at-will)</p><p>+4 vs. AC; 2d6 + 1 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Zombie Grab (standard; at-will)</p><p>+2 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie's grab take a -5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit reduces the zombie to 0 hit points instantly.</p><p></p><p>Alignment Unaligned</p><p>Str 14 (+2) Dex 6 (-2) Wis 8 (-1)</p><p>Con 10 (+0) Int 1 (-5) Cha 3 (-4)</p><p></p><p></p><p>Minor Zombie</p><p>Level -1 Brute</p><p>XP 50</p><p> Initiative -3</p><p> Senses Perception -2; darkvision</p><p> </p><p> HP 10; Bloodied 5</p><p> AC 10; Fortitude 10, Reflex 6, Will 7</p><p> Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p> Speed 4</p><p> </p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Slam (standard; at-will)</p><p> +3 vs. AC; 2d6 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Zombie Grab (standard; at-will)</p><p>+1 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie's grab take a -5 penalty.</p><p>Zombie Weakness</p><p>Any critical hit reduces the zombie to 0 hit points instantly.</p><p></p><p> Alignment Unaligned</p><p> Str 14 (+1) Dex 6 (-3) Wis 8 (-2)</p><p> Con 10 (-1) Int 1 (-6) Cha 3 (-5)</p></blockquote><p></p>
[QUOTE="keterys, post: 4469501, member: 43019"] No, but shouldn't be tough - let's see: Lesser Skeleton Level 0 Soldier XP 75 Initiative +5 Senses Perception +2; darkvision HP 21; Bloodied 10 AC 15; Fortitude 12, Reflex 13, Will 12 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 5 :bmelee: Longsword (standard; at-will) * Weapon +7 vs. AC; 1d8 + 1 damage and the target is marked until the end of the skeleton's next turn. see also [I]speed of the dead. [/I]Speed of the Dead When making an opportunity attack, the skeleton gains a +2 bonus to the attack roll and deals an extra 1d6 damage. Alignment Unaligned Str 15 (+2) Dex 17 (+3) Wis 14 (+2) Con 13 (+1) Int 3 (-4) Cha 3 (-4) Minor Skeleton Level -1 Soldier XP 50 Initiative +4 Senses Perception +1; darkvision HP 13; Bloodied 6 AC 14; Fortitude 11, Reflex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 5 :bmelee: Longsword (standard; at-will) * Weapon +6 vs. AC; 1d8 damage and the target is marked until the end of the skeleton's next turn. see also [I]speed of the dead. [/I]Speed of the Dead When making an opportunity attack, the skeleton gains a +2 bonus to the attack roll and deals an extra 1d6 damage. Alignment Unaligned Str 15 (+1) Dex 17 (+2) Wis 14 (+1) Con 13 (+0) Int 3 (-5) Cha 3 (-5) Lesser Zombie Level 0 Brute XP 75 Initiative -2 Senses Perception -1; darkvision HP 20; Bloodied 10 AC 11; Fortitude 11, Reflex 7, Will 8 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 :bmelee: Slam (standard; at-will) +4 vs. AC; 2d6 + 1 damage :melee: Zombie Grab (standard; at-will) +2 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie's grab take a -5 penalty. Zombie Weakness Any critical hit reduces the zombie to 0 hit points instantly. Alignment Unaligned Str 14 (+2) Dex 6 (-2) Wis 8 (-1) Con 10 (+0) Int 1 (-5) Cha 3 (-4) Minor Zombie Level -1 Brute XP 50 Initiative -3 Senses Perception -2; darkvision HP 10; Bloodied 5 AC 10; Fortitude 10, Reflex 6, Will 7 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 :bmelee: Slam (standard; at-will) +3 vs. AC; 2d6 damage :melee: Zombie Grab (standard; at-will) +1 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie's grab take a -5 penalty. Zombie Weakness Any critical hit reduces the zombie to 0 hit points instantly. Alignment Unaligned Str 14 (+1) Dex 6 (-3) Wis 8 (-2) Con 10 (-1) Int 1 (-6) Cha 3 (-5) [/QUOTE]
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