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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 4252806" data-attributes="member: 67494"><p>Yeah, but it's very, very strongly discouraged.</p><p></p><p></p><p>**Note to mods: I'm copying this short section of the PHB for the purpose of comment and criticism which clearly falls under my Fair Use rights in the US. See <a href="http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/9-a.html**" target="_blank">http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/9-a.html**</a></p><p></p><p></p><p>"Some players like the idea of generating ability scores </p><p>randomly. The result of this method can be really </p><p>good, or it can be really bad. On average, you’ll come </p><p>out a little worse than if you had used the standard </p><p>array. If you roll well, you can come out way ahead, but </p><p>if you roll poorly, you might generate a character who’s </p><p>virtually unplayable. Use this method with caution." PHB 4e p18</p><p></p><p></p><p>This makes it pretty clear that they would have just thrown out rolling ability scores if that mechanic was not so nostalgic. I do not agree with them. I just played a Human Fighter in an original D&D adventure with the original, straight-rolled, 3d6 base stats of 3/13/7/11/7/6. His flaws (a fighter with a Str 3?!) and general mediocrity made for some fantastic role playing, though WotC would likely have deemed this character "unplayable". D&D 4E is still a role playing game, right?</p><p></p><p>The standard array is listed as the first method. Adjusting a base array of 8/10/10/10/10/10 with 22 points is the second method, but this is discouraged as being "complicated".</p><p></p><p>Finally they get around to mentioning rolling your abilities after a page turn.</p><p></p><p>They make it pretty clear you should just take the standard array of 16/14/13/12/11/10 and not be über at anything but not be bad at anything either.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 4252806, member: 67494"] Yeah, but it's very, very strongly discouraged. **Note to mods: I'm copying this short section of the PHB for the purpose of comment and criticism which clearly falls under my Fair Use rights in the US. See [url]http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/9-a.html**[/url] "Some players like the idea of generating ability scores randomly. The result of this method can be really good, or it can be really bad. On average, you’ll come out a little worse than if you had used the standard array. If you roll well, you can come out way ahead, but if you roll poorly, you might generate a character who’s virtually unplayable. Use this method with caution." PHB 4e p18 This makes it pretty clear that they would have just thrown out rolling ability scores if that mechanic was not so nostalgic. I do not agree with them. I just played a Human Fighter in an original D&D adventure with the original, straight-rolled, 3d6 base stats of 3/13/7/11/7/6. His flaws (a fighter with a Str 3?!) and general mediocrity made for some fantastic role playing, though WotC would likely have deemed this character "unplayable". D&D 4E is still a role playing game, right? The standard array is listed as the first method. Adjusting a base array of 8/10/10/10/10/10 with 22 points is the second method, but this is discouraged as being "complicated". Finally they get around to mentioning rolling your abilities after a page turn. They make it pretty clear you should just take the standard array of 16/14/13/12/11/10 and not be über at anything but not be bad at anything either. [/QUOTE]
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