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<blockquote data-quote="AbeTheGnome" data-source="post: 3282540" data-attributes="member: 47933"><p>i'm thinking about running a game using <em>really</em> specialized wizards... i.e. wizards that learn spells from <em>only</em> their given schools. they would work mechanically like Psions... a certain alotment of spell points and spells known per level. another option is to simply give them access to every spell of that level within their given school whenever they would have access to a new spell level. i would use these classes to represent the fact that the schools of magic in this homebrew are actually schools (universities) whose libraries and professors are dedicated singularly to one tradition of magic.</p><p></p><p>the big difference would be the lack of versatility. this could be compensated for somewhat by multiclassing. a PC could take three levels in Illusionist and three levels in Conjuror, thereby granting them access to some illusion spells and some conjuration spells. a wizard who multiclasses, of course, would never gain access to the highest-level spells of any school. also, there's always the Extra Spell feat.</p><p></p><p>these classes would be supplemented by another class, similar to the Wilder, who would be able to learn spells from any school, but a much more limited amount. these casters would be given Eschew Materials as a bonus feat at 1st level, but would suffer the risk of spell burn (nonlethal damage failing a Fort save) each time they cast a spell. this would represent the physical stress caused by channeling magic without the proper knowledge and tools.</p><p></p><p>thoughts, constructive criticism?</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3282540, member: 47933"] i'm thinking about running a game using [I]really[/I] specialized wizards... i.e. wizards that learn spells from [I]only[/I] their given schools. they would work mechanically like Psions... a certain alotment of spell points and spells known per level. another option is to simply give them access to every spell of that level within their given school whenever they would have access to a new spell level. i would use these classes to represent the fact that the schools of magic in this homebrew are actually schools (universities) whose libraries and professors are dedicated singularly to one tradition of magic. the big difference would be the lack of versatility. this could be compensated for somewhat by multiclassing. a PC could take three levels in Illusionist and three levels in Conjuror, thereby granting them access to some illusion spells and some conjuration spells. a wizard who multiclasses, of course, would never gain access to the highest-level spells of any school. also, there's always the Extra Spell feat. these classes would be supplemented by another class, similar to the Wilder, who would be able to learn spells from any school, but a much more limited amount. these casters would be given Eschew Materials as a bonus feat at 1st level, but would suffer the risk of spell burn (nonlethal damage failing a Fort save) each time they cast a spell. this would represent the physical stress caused by channeling magic without the proper knowledge and tools. thoughts, constructive criticism? [/QUOTE]
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