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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3282871" data-attributes="member: 40379"><p>First give them access to all spells of their school, e.g. divine spells, bard spells, etc.</p><p></p><p>Second create additional spells if necessary to round out their repetoire. For example fireball is an area effect damage dealing spell. What does a diviner do instead? Or an abjurer? This is the key to exclucivity, working through the replacements. A lot of work but potentially a ton of flavour and a lot of fun.</p><p></p><p>Multiclassing is not the answer because the levels would be split across so many schools (evocation, enchantment, divination, etc.) that casters would become far less effective than what the system assumes.</p><p></p><p>Another way (and I'm toying with this) is to create skill requirements. For example, require 6 ranks in Knowledge (Divination) and spellcraft in order to learn a 2nd level Divination spell. You could also require Skill Focus (Divination) as the entry point into Divination University. (For that matter, require Skill Focus (Spellcraft) also.) Even a wizard with an 18-23 Int will not have enough skill points to learn 9th level spells in all schools. And if you require feats as well, you'll see a lot more specialisation. One advantage of this variant is that players would have a lot more control over how far to advance in which schools without having to multiclass.</p><p></p><p>In addition, any character who wishes to acquire wizard levels may have to gain at least 3 ranks in a particular school before they can become a 1st level wizard. And as a 1st level wizard, they spend the additional skill point and feats to become the equivalent of a wizard who started off as a 1st level character. The d20 Modern SRD has a feat granting wizard skills as class skills and another feat granting the ability to cast 3 cantrips or orisons per day. Each or both feats could be prerequisites for entrance into the universities.</p><p></p><p>Personally I think imposing the historical Medieval university system into D&D has merit. Wizards could get an M.D. (Magicae Doctor) or D.M. (Doctor of Magic) degree. They could swear a Hermetic Oath (do no harm like the Hippocratic Oath). And maybe a board of wizards (college of wizards) or some such could grant licenses to practice magic. Or it might be the crown that grants a license. In any event, since magic has become so ubiquitous in typical D&D game, why not apply Medieval institutions?</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3282871, member: 40379"] First give them access to all spells of their school, e.g. divine spells, bard spells, etc. Second create additional spells if necessary to round out their repetoire. For example fireball is an area effect damage dealing spell. What does a diviner do instead? Or an abjurer? This is the key to exclucivity, working through the replacements. A lot of work but potentially a ton of flavour and a lot of fun. Multiclassing is not the answer because the levels would be split across so many schools (evocation, enchantment, divination, etc.) that casters would become far less effective than what the system assumes. Another way (and I'm toying with this) is to create skill requirements. For example, require 6 ranks in Knowledge (Divination) and spellcraft in order to learn a 2nd level Divination spell. You could also require Skill Focus (Divination) as the entry point into Divination University. (For that matter, require Skill Focus (Spellcraft) also.) Even a wizard with an 18-23 Int will not have enough skill points to learn 9th level spells in all schools. And if you require feats as well, you'll see a lot more specialisation. One advantage of this variant is that players would have a lot more control over how far to advance in which schools without having to multiclass. In addition, any character who wishes to acquire wizard levels may have to gain at least 3 ranks in a particular school before they can become a 1st level wizard. And as a 1st level wizard, they spend the additional skill point and feats to become the equivalent of a wizard who started off as a 1st level character. The d20 Modern SRD has a feat granting wizard skills as class skills and another feat granting the ability to cast 3 cantrips or orisons per day. Each or both feats could be prerequisites for entrance into the universities. Personally I think imposing the historical Medieval university system into D&D has merit. Wizards could get an M.D. (Magicae Doctor) or D.M. (Doctor of Magic) degree. They could swear a Hermetic Oath (do no harm like the Hippocratic Oath). And maybe a board of wizards (college of wizards) or some such could grant licenses to practice magic. Or it might be the crown that grants a license. In any event, since magic has become so ubiquitous in typical D&D game, why not apply Medieval institutions? [/QUOTE]
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