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<blockquote data-quote="Mercule" data-source="post: 6382964" data-attributes="member: 5100"><p>My iPad sits around gathering dust, most of the time. I read my news on Zite, every morning, then I move on to more productive tasks. I'd rather have something for my Surface. But, that's really the issue, isn't it? What's the most "available" platform?</p><p></p><p>Web might be nice, but you need live Internet connection to use it; plus, a web app needs some way to login, or it's not actually capable of generating revenue, while mobile apps have the free/freemium/premium options built in -- including for future content. Android has the highest market penetration, but I think that's limited to phones. Windows 8 devices could run an app or a desktop app, but those still tend to be a laptop form factor, with "table-friendly" devices either rare or expensive. Going for iOS also has the advantage of targeting the mobile users that are most likely to actually pay for an app -- statistically speaking, Android users appear to be mooches; even at roughly three times the users, identical Android apps make less money than the iOS equivalent.</p><p></p><p>If I was platform agnostic and really serious about an app, especially one to be used at the game table, I'd definitely do iOS. Since I'm a .NET developer, the character builder I've been working on has been WPF and Windows Store, but that's entirely because I don't have to fight with unfamiliar platforms and business logic at the same time. Since I don't see WotC being friendly to another commercial tool, my use is all that really matters. If I like what I've got before this thing comes out, I might put a web version up, for my players. For the thirty seconds I actually thought about going commercial, though, I knew iOS was where it was at.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6382964, member: 5100"] My iPad sits around gathering dust, most of the time. I read my news on Zite, every morning, then I move on to more productive tasks. I'd rather have something for my Surface. But, that's really the issue, isn't it? What's the most "available" platform? Web might be nice, but you need live Internet connection to use it; plus, a web app needs some way to login, or it's not actually capable of generating revenue, while mobile apps have the free/freemium/premium options built in -- including for future content. Android has the highest market penetration, but I think that's limited to phones. Windows 8 devices could run an app or a desktop app, but those still tend to be a laptop form factor, with "table-friendly" devices either rare or expensive. Going for iOS also has the advantage of targeting the mobile users that are most likely to actually pay for an app -- statistically speaking, Android users appear to be mooches; even at roughly three times the users, identical Android apps make less money than the iOS equivalent. If I was platform agnostic and really serious about an app, especially one to be used at the game table, I'd definitely do iOS. Since I'm a .NET developer, the character builder I've been working on has been WPF and Windows Store, but that's entirely because I don't have to fight with unfamiliar platforms and business logic at the same time. Since I don't see WotC being friendly to another commercial tool, my use is all that really matters. If I like what I've got before this thing comes out, I might put a web version up, for my players. For the thirty seconds I actually thought about going commercial, though, I knew iOS was where it was at. [/QUOTE]
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