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<blockquote data-quote="transtemporal" data-source="post: 6385164" data-attributes="member: 6777693"><p>Lol, those two reasons make me doubt even more. </p><p></p><p>1) WotC create and publish books. They're undoubtedly good at that but over the years they've proved they're awful at software. They've dragged their feet, they don't understand it. Tablets at a tabletop IS ONE scenario where you might want to use software. Off the top of my head: </p><p></p><p>In-session - players using tablets, DM using laptop (I have a tablet that I use as reference but its limited so I use a laptop mostly), players remoting via web, DM remoting via web.</p><p>Out-of-session - players using web or tablet or laptop to create and maintain characters, DM using web or tablet or laptop to create and maintain campaigns/adventures.</p><p></p><p>Only ONE of those scenarios is exclusively tablet and they're restricting themselves by starting with iOS.</p><p> </p><p>2) Lead developer knows iOS. FFS. What does revenue have to do with it? Its a niche market product anyway. Or are you trying to say that the appeal of iOS is so fantastic that it'll cause people who wouldn't otherwise play DnD to pick up the iOS version? Nice try buddy.</p><p></p><p>But you know what, if they pull it off in a few weeks and they bring out web and android, I'll be pleasantly surprised but I'm not holding my breath.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6385164, member: 6777693"] Lol, those two reasons make me doubt even more. 1) WotC create and publish books. They're undoubtedly good at that but over the years they've proved they're awful at software. They've dragged their feet, they don't understand it. Tablets at a tabletop IS ONE scenario where you might want to use software. Off the top of my head: In-session - players using tablets, DM using laptop (I have a tablet that I use as reference but its limited so I use a laptop mostly), players remoting via web, DM remoting via web. Out-of-session - players using web or tablet or laptop to create and maintain characters, DM using web or tablet or laptop to create and maintain campaigns/adventures. Only ONE of those scenarios is exclusively tablet and they're restricting themselves by starting with iOS. 2) Lead developer knows iOS. FFS. What does revenue have to do with it? Its a niche market product anyway. Or are you trying to say that the appeal of iOS is so fantastic that it'll cause people who wouldn't otherwise play DnD to pick up the iOS version? Nice try buddy. But you know what, if they pull it off in a few weeks and they bring out web and android, I'll be pleasantly surprised but I'm not holding my breath. [/QUOTE]
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