Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
REALLY What Was So Bad About 2nd Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sigma" data-source="post: 206195" data-attributes="member: 3066"><p>18(XX) strength. The only advantage orther than specialization that a fighter had, and you had to have an 18 in Strength to get it. </p><p></p><p>Thieves. I don't think I ever saw anyone play a single classed thief in all the years I played 2e. The way MS/HS worked was especially obnoxious. </p><p></p><p>Priest spheres. Ill-defined and easily abused, especially if a player got to pick the ones they wanted.</p><p></p><p>No magic in armor. Period. Best way to subdue a wizard in 2e? Put him in a chain shirt.</p><p></p><p>Humans. Without heavy DM influence, the average group had more demi-humans than not. There wasn't a point in playing them other than dual-classing (which also stunk).</p><p></p><p>The weapons. There were one or two good weapons per class, and you never touched any other. Giving a character personality with a non-standard weapon meant having them attack slower or do less damage.</p><p></p><p>Druids. The limited alignment choice made them virtually unplayable (especially with the way True Neutral was described in the core books.)</p><p></p><p>Charisma. It's still the good munchkin's dump stat in 3e for most classes, but in 2e only paladins and specialists needed a decent score here.</p><p></p><p>That's my short list. Right before 3e came out, I had given up on 2e. Every time I picked it up, I'd start tinkering and quickly become overwhelmed with how much I would have to change to make the game playable. There are only so many pages of house rules you can expect players to digest. If 3e hadn't come out, I probably wouldn't be playing D&D.</p></blockquote><p></p>
[QUOTE="Sigma, post: 206195, member: 3066"] 18(XX) strength. The only advantage orther than specialization that a fighter had, and you had to have an 18 in Strength to get it. Thieves. I don't think I ever saw anyone play a single classed thief in all the years I played 2e. The way MS/HS worked was especially obnoxious. Priest spheres. Ill-defined and easily abused, especially if a player got to pick the ones they wanted. No magic in armor. Period. Best way to subdue a wizard in 2e? Put him in a chain shirt. Humans. Without heavy DM influence, the average group had more demi-humans than not. There wasn't a point in playing them other than dual-classing (which also stunk). The weapons. There were one or two good weapons per class, and you never touched any other. Giving a character personality with a non-standard weapon meant having them attack slower or do less damage. Druids. The limited alignment choice made them virtually unplayable (especially with the way True Neutral was described in the core books.) Charisma. It's still the good munchkin's dump stat in 3e for most classes, but in 2e only paladins and specialists needed a decent score here. That's my short list. Right before 3e came out, I had given up on 2e. Every time I picked it up, I'd start tinkering and quickly become overwhelmed with how much I would have to change to make the game playable. There are only so many pages of house rules you can expect players to digest. If 3e hadn't come out, I probably wouldn't be playing D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
REALLY What Was So Bad About 2nd Edition?
Top