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REALLY What Was So Bad About 2nd Edition?
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<blockquote data-quote="FungiMuncher" data-source="post: 206655" data-attributes="member: 1094"><p>For myself, all the unbalanced kits and S&P rules really got me to <u>hate</u> 2nd Edition. I had abandoned AD&D for other games, and got back to it before 3E came out. All the characters I made in that time felt terribly useless. I didn't have the resources (all those books) or the experience of manipulating the rules. The other players' characters were consistantly asthmatic, arachnophobic psychopaths of the rarest cult of whatzit, but, boy, they sure could rip through the monsters! My characters frequently wondered why they bothered to show up.</p><p></p><p>Now, with 3E, a character has to at least give up something or meet the requirements to take the more unusual roles. And for the most part, everything is reasonably balanced. While I like the <strong>idea</strong> of the S&P rules, I'm glad that designers will be thinking about balance when/if they try to tackle it for 3E.</p><p></p><p>By the way, I never had a big problem with the varied mechanics of 2nd Ed., but one of my groups had returned to 2nd Ed after the 3E rules were out. It was like going back to calculus class! Sure, it can be done, but why would you want to!</p><p></p><p>FM</p></blockquote><p></p>
[QUOTE="FungiMuncher, post: 206655, member: 1094"] For myself, all the unbalanced kits and S&P rules really got me to [U]hate[/U] 2nd Edition. I had abandoned AD&D for other games, and got back to it before 3E came out. All the characters I made in that time felt terribly useless. I didn't have the resources (all those books) or the experience of manipulating the rules. The other players' characters were consistantly asthmatic, arachnophobic psychopaths of the rarest cult of whatzit, but, boy, they sure could rip through the monsters! My characters frequently wondered why they bothered to show up. Now, with 3E, a character has to at least give up something or meet the requirements to take the more unusual roles. And for the most part, everything is reasonably balanced. While I like the [B]idea[/B] of the S&P rules, I'm glad that designers will be thinking about balance when/if they try to tackle it for 3E. By the way, I never had a big problem with the varied mechanics of 2nd Ed., but one of my groups had returned to 2nd Ed after the 3E rules were out. It was like going back to calculus class! Sure, it can be done, but why would you want to! FM [/QUOTE]
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