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REALLY What Was So Bad About 2nd Edition?
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<blockquote data-quote="Zappo" data-source="post: 208452" data-attributes="member: 633"><p>In 2e, dwarves are just too darn stupid to become wizards at all, actually.</p><p></p><p>7thlvlDM...</p><p>- wizards have a spell for any situation, but they have to know in advance which situation it's going to be and they need to have it in the book. Neither of the two is granted or even easy. If the characters have access to any spell and many days to solve any problem, then wizards become more powerful of course (just like an archer becomes more powerful if he is behind 90% cover, or a barbarian becomes more powerful if he starts the combat already in melee).</p><p>- wizards could create items in 2e, too, without spending XP and without spending feats.</p><p>- the presence of useless feats is not a balance issue.</p><p>- the problems with certain PrCs are only a matter of the individual class and have nothing to do with the core rules</p><p>- psionics are not core</p><p>- CRs are not a balance issue.</p><p></p><p>Rangers are a *little* underpowered, and a bit too much front-loaded, and the thing with magic missile is an explicit design choice, to stay in line with the other editions (magic missile is one of the sacred cows).</p><p></p><p>Those flaws still make 3e one of the best balanced RPGs around. In fact, I can't think right now at any other game which is tougher to break.</p></blockquote><p></p>
[QUOTE="Zappo, post: 208452, member: 633"] In 2e, dwarves are just too darn stupid to become wizards at all, actually. 7thlvlDM... - wizards have a spell for any situation, but they have to know in advance which situation it's going to be and they need to have it in the book. Neither of the two is granted or even easy. If the characters have access to any spell and many days to solve any problem, then wizards become more powerful of course (just like an archer becomes more powerful if he is behind 90% cover, or a barbarian becomes more powerful if he starts the combat already in melee). - wizards could create items in 2e, too, without spending XP and without spending feats. - the presence of useless feats is not a balance issue. - the problems with certain PrCs are only a matter of the individual class and have nothing to do with the core rules - psionics are not core - CRs are not a balance issue. Rangers are a *little* underpowered, and a bit too much front-loaded, and the thing with magic missile is an explicit design choice, to stay in line with the other editions (magic missile is one of the sacred cows). Those flaws still make 3e one of the best balanced RPGs around. In fact, I can't think right now at any other game which is tougher to break. [/QUOTE]
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