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REALLY What Was So Bad About 2nd Edition?
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<blockquote data-quote="7thlvlDM" data-source="post: 209968" data-attributes="member: 1081"><p>That's it Psion, you go too far!</p><p></p><p></p><p></p><p>I never said it was a TRAVESTY of balance. Not perfect is wide open, it means anything but perfect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If you want to nail me down, fine, I will say it's somewhere between Not quite perfect and a travesty of balance.</p><p></p><p></p><p></p><p>Just because *you* cannot perceive the meaning, does not mean it is meaningless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ColonelHardisson politely asked me to explain my opinion and so I have. </p><p></p><p></p><p></p><p>And you have blithely dismissed my argument that a ranger's caster level is half his level, cutting the duration of his spells in half, not to mention he is only getting 4th level spells at 15th level (which means his save DC is shot), and his selection is quite limited. Furthermore, you've probably heard many people don't find spell casting within their concept of "ranger".</p><p></p><p></p><p></p><p>Issue. The fact that they have the option to create magical devices means they can acquire items (of their choosing) that may be inaccessable to most other classes, or at least acquire them at half price even if they are widely available. Furthermore, every book that is released adds more power to the king of spell casters. Flip through the Stronghold Builder's Guide. Notice all the new things wizards can make?</p><p></p><p></p><p></p><p>Well, let's see, polymorph self into a flying creature can last close to 24 hours at medium level. So one 4th level slot is worth 100 ranks in climb.</p><p></p><p></p><p></p><p>Yes, I have played a high level game. Have you ever thought about how to play a wizard? Any wizard worth his salt is going to cast Haste, Fly, and be 90 ft in the air on the first round, in addition to having contingency + stoneskin active at all times.</p><p></p><p></p><p></p><p>HUGE travesty! How can you downplay potential power because it costs money? If a fighter could acquire free feats by paying for training, I would say a wizard's access to infinite spells only restricted by money is a non-issue.</p><p></p><p></p><p></p><p>Because it is poor game design, and a waste of space in my player's handbook. Let's say half the spells are useless and half are good. What is the point of having the former half exist at all? By your reasoning, if half the core classes are pathetically imbalanced, just don't choose to play them. Don't fix anything, just be cheerful that every 5 pages out of 10 are being used.</p><p></p><p></p><p></p><p>If you don't see the problem with these guys, it would take far too much explanation on my part, moving right along...</p><p></p><p></p><p></p><p>You really like that word, don't you? Travesty! The don't like it, don't choose it argument is a bad one. All powers should have appeal (at least to most), otherwise there is no point in it existing.</p><p></p><p></p><p></p><p>Psion, Black Pudding has an Intelligence of 0, a Wisdom of 1, and a move of 20'. If I made it adapt to my party's tactics, I would be accused of wholesale cheating. The party easily adapted to the pudding by out running it and going back to town for fire. CR 7 indeed.</p><p></p><p></p><p></p><p>You miss my point. Burning hands is decent, no argument there. Shocking Grasp is a different story.</p><p></p><p></p><p></p><p>And I think you are a fan boy (I hope I am using that phrase correctly). Balance can be achieved much better than it is now, and designers should strive for it instead of repeating the mantra, "it's better than it was before!"</p><p></p><p>-7th</p></blockquote><p></p>
[QUOTE="7thlvlDM, post: 209968, member: 1081"] That's it Psion, you go too far! [B][/B] I never said it was a TRAVESTY of balance. Not perfect is wide open, it means anything but perfect :D If you want to nail me down, fine, I will say it's somewhere between Not quite perfect and a travesty of balance. [B][/B] Just because *you* cannot perceive the meaning, does not mean it is meaningless. :P ColonelHardisson politely asked me to explain my opinion and so I have. [B][/B] And you have blithely dismissed my argument that a ranger's caster level is half his level, cutting the duration of his spells in half, not to mention he is only getting 4th level spells at 15th level (which means his save DC is shot), and his selection is quite limited. Furthermore, you've probably heard many people don't find spell casting within their concept of "ranger". [B][/B] Issue. The fact that they have the option to create magical devices means they can acquire items (of their choosing) that may be inaccessable to most other classes, or at least acquire them at half price even if they are widely available. Furthermore, every book that is released adds more power to the king of spell casters. Flip through the Stronghold Builder's Guide. Notice all the new things wizards can make? [B][/B] Well, let's see, polymorph self into a flying creature can last close to 24 hours at medium level. So one 4th level slot is worth 100 ranks in climb. [B][/B] Yes, I have played a high level game. Have you ever thought about how to play a wizard? Any wizard worth his salt is going to cast Haste, Fly, and be 90 ft in the air on the first round, in addition to having contingency + stoneskin active at all times. [B][/B] HUGE travesty! How can you downplay potential power because it costs money? If a fighter could acquire free feats by paying for training, I would say a wizard's access to infinite spells only restricted by money is a non-issue. [B][/B] Because it is poor game design, and a waste of space in my player's handbook. Let's say half the spells are useless and half are good. What is the point of having the former half exist at all? By your reasoning, if half the core classes are pathetically imbalanced, just don't choose to play them. Don't fix anything, just be cheerful that every 5 pages out of 10 are being used. [B][/B] If you don't see the problem with these guys, it would take far too much explanation on my part, moving right along... [B][/B] You really like that word, don't you? Travesty! The don't like it, don't choose it argument is a bad one. All powers should have appeal (at least to most), otherwise there is no point in it existing. [B][/B] Psion, Black Pudding has an Intelligence of 0, a Wisdom of 1, and a move of 20'. If I made it adapt to my party's tactics, I would be accused of wholesale cheating. The party easily adapted to the pudding by out running it and going back to town for fire. CR 7 indeed. [B][/B] You miss my point. Burning hands is decent, no argument there. Shocking Grasp is a different story. [B][/B] And I think you are a fan boy (I hope I am using that phrase correctly). Balance can be achieved much better than it is now, and designers should strive for it instead of repeating the mantra, "it's better than it was before!" -7th [/QUOTE]
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