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Realm Works Kickstarter Launches – Transform Campaign Management!
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<blockquote data-quote="LWDColen" data-source="post: 6092228" data-attributes="member: 6705255"><p>Good news mach1.9pants, we hit Pirate's Guide the Freeport this morning! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Down to the final few hours, and we have on stretch goal left to hit - and it's a big one! If we reach $165k, all backers at the Timber Wolf pledge level and higher will receive fully integrated access to the Razor Coast, an upcoming campaign for Pathfinder from Frog God Games. Razor Coast is the long anticipated Caribe-Polynesian flavored, Age of Sail swashbuckling RPG campaign envisioned and designed by Nicolas Logue. It has been praised for its ambitious and original design, its epic flavor and its lurid, full-color art – including a cover by the award winning Wayne Reynolds. Logue tapped a team of veteran designers to help develop and write Razor Coast, including Lou Agresta, Adam Daigle, Tim Hitchcock, and John Ling. Razor Coast isn’t just an adventure, it’s part setting, part adventure path, and part toolkit to build your own unique campaign. It’s non-linear and will never play the same way twice.</p><p></p><p>Join us for these last few hours of the kickstarter, and if you want to help us reach the Razor Coast, tell all your friends!</p></blockquote><p></p>
[QUOTE="LWDColen, post: 6092228, member: 6705255"] Good news mach1.9pants, we hit Pirate's Guide the Freeport this morning! :) Down to the final few hours, and we have on stretch goal left to hit - and it's a big one! If we reach $165k, all backers at the Timber Wolf pledge level and higher will receive fully integrated access to the Razor Coast, an upcoming campaign for Pathfinder from Frog God Games. Razor Coast is the long anticipated Caribe-Polynesian flavored, Age of Sail swashbuckling RPG campaign envisioned and designed by Nicolas Logue. It has been praised for its ambitious and original design, its epic flavor and its lurid, full-color art – including a cover by the award winning Wayne Reynolds. Logue tapped a team of veteran designers to help develop and write Razor Coast, including Lou Agresta, Adam Daigle, Tim Hitchcock, and John Ling. Razor Coast isn’t just an adventure, it’s part setting, part adventure path, and part toolkit to build your own unique campaign. It’s non-linear and will never play the same way twice. Join us for these last few hours of the kickstarter, and if you want to help us reach the Razor Coast, tell all your friends! [/QUOTE]
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