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General Tabletop Discussion
*Dungeons & Dragons
Realms of Adventure: A rules light d20 game
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<blockquote data-quote="Meatboy" data-source="post: 6232459" data-attributes="member: 40857"><p>Ha! you fell for my trap. Its not a d20 game per se. The subtitle labels it as "Another way to play minimalist DnD." The game mine is based on actually uses a few more d20 rolls for saves and stunts (Heroic Feats in RoA). I just found the added math for what basically amounts to a pass/fail didn't need to be so complex.</p><p></p><p>As for the Heroic Feats. Yes I meant for them t be used in place of skills from more mechanically crunchy games. It is supposed to be dead simple, its just up to the DM to read the situation. For example a dwarven thief wishes to use some tools to bypass a lock. Normally a PC, if they have the tools, can do this on a roll of a 5 or 6. Thieves get +1 for Heroic Feats of subterfuge, is this such a feat? Dwarves also get+2 for Feats involving craftsmanship. Again does this apply? Personally I'd say hell yes! But it really depends on the situation. </p><p></p><p>That is part of the charm of a rules light game but also the down side. These games require a certain amount of trust between players and the DM. </p><p></p><p>As for your specific example I'd say climbing a rope is not a Heroic Feat it. If you needed to climb the rope and haul your buddies incapacitated butt on your back while holding a sack of gold, that seems more appropriate. Perhaps a line about a Heroic feats are only needed if failing has dire consequences...</p><p></p><p>Thanks for your feedback. If you ever try it out let me know how it goes.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6232459, member: 40857"] Ha! you fell for my trap. Its not a d20 game per se. The subtitle labels it as "Another way to play minimalist DnD." The game mine is based on actually uses a few more d20 rolls for saves and stunts (Heroic Feats in RoA). I just found the added math for what basically amounts to a pass/fail didn't need to be so complex. As for the Heroic Feats. Yes I meant for them t be used in place of skills from more mechanically crunchy games. It is supposed to be dead simple, its just up to the DM to read the situation. For example a dwarven thief wishes to use some tools to bypass a lock. Normally a PC, if they have the tools, can do this on a roll of a 5 or 6. Thieves get +1 for Heroic Feats of subterfuge, is this such a feat? Dwarves also get+2 for Feats involving craftsmanship. Again does this apply? Personally I'd say hell yes! But it really depends on the situation. That is part of the charm of a rules light game but also the down side. These games require a certain amount of trust between players and the DM. As for your specific example I'd say climbing a rope is not a Heroic Feat it. If you needed to climb the rope and haul your buddies incapacitated butt on your back while holding a sack of gold, that seems more appropriate. Perhaps a line about a Heroic feats are only needed if failing has dire consequences... Thanks for your feedback. If you ever try it out let me know how it goes. [/QUOTE]
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Realms of Adventure: A rules light d20 game
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