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Realms of Adventure: Race and class conversion thread
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<blockquote data-quote="Meatboy" data-source="post: 6240059" data-attributes="member: 40857"><p>For my homebrew there are the main 4 classes and races of a standard DnD game. But I get bored with standard and want to convert over every race or class, if possible, to Realm of Adventure format. I would love to have help to! I anyone wants a conversion or to try their hand at one go ahead and post it here.</p><p></p><p>For Reference here are the standard races and classes of RoA.</p><p></p><p><strong>Races</strong></p><p><strong></strong></p><p><strong></strong><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Men</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are skillful, brash, varied and numerous. They gain an extra heroic trait and a +1 bonus to Heroic Feat rolls.</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Dwarves</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are stout, brave, greedy and bearded. They have +1 to hit with melee weapons; gain +1 hp per HD; have +1 to saves against poisons, diseases and the like and gain a +2 to Heroic Feats involving craftsmanship. </span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Elves </strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'">are slender, haughty, mystical and pointy eared. They gain +1 to hit with ranged attacks;. They have +1 to saves against effects that cloud the mind. They also gain +2 to Heroic Feats of perception. They know a spell taken from the wizards list. The have -1 hp per HD.</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"></span></span></strong></p><p><strong></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Halflings</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are small, sneaky, jovial and barefooted. They gain +1 to hit with light weapons but can’t use two handed weapons or large ranged weapons. They have a -1 bonus to their AC and a +1 bonus to saves. They also have +2 to Heroic Feats of subterfuge.</span></span></strong></p><p><strong></strong></p><p><strong></strong><strong>Classes</strong></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Fighters</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are Strong, Tough and the most capable of warriors. They gain the following.</span></span></strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">HD d10 (+3 HP per level after 10)<br /> </span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> +1 to hit per level and +1 to damage per 2 levels. If they deal the killing blow to a foe they may attack again. They gain an extra attack at levels 5, 10, 15 etc.</span></span><br /> </strong></li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to Heroic Feats of prowess, such as forcing doors, bending bars, climbing, swimming and the like.<br /> <br /> </span></span><br /> </strong></li> </ul><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Thieves</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are quick, subtle and superior in surprise. They gain the following.</span></span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> <ul> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">HD d8</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to hit per level with light melee and ranged weapons; +1 to hit per 2 levels with other weapons. If they have surprise they deal +1 to damage per level.</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to initiative rolls, and to surprise rolls.</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to Heroic Feats of subterfuge: Sneaking, picking locks, palming objects, disguising themselves and so on.<br /> <br /> </span></span><br /> </strong></li> </ul><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Clerics</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are zealous, skilled at arms and can channel divine power. They gain the following.</span></span></strong></p><p><strong></strong></p><p><strong> <ul> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">HD d8</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to hit per level with light and one-handed melee weapons; +1 to hit per 2 levels with other weapons.</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to Morale rolls</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">Can banish undead creatures. Roll 1d6, 5+ and your deity banishes 1d6 HD of undead per level. (weakest first; only affects undead of your level or less)</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">Knows 1 divine spell at level 1 and gains more at levels 2, 4, 6 etc. <br /> <br /> </span></span><br /> </strong></li> </ul><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><strong>Wizards</strong></span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> are cunning, mysterious and can cast magical spells. They gain the following.</span></span></strong></p><p><strong></strong></p><p><strong> <ul> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">HD 1d6</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to hit per 2 levels.</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">+1 to Heroic Feats of lore: Using scrolls or wands, deciphering ancient texts, crafting magical potions, etc.</span></span><br /> </strong></li> <li data-xf-list-type="ul"><strong><span style="color: #000000"><span style="font-family: 'Times New Roman'">Can memorise 1 arcane spell, from their spellbook, per level plus 1.</span></span></strong></li> </ul><p></p><p><strong></strong>Have fun!</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6240059, member: 40857"] For my homebrew there are the main 4 classes and races of a standard DnD game. But I get bored with standard and want to convert over every race or class, if possible, to Realm of Adventure format. I would love to have help to! I anyone wants a conversion or to try their hand at one go ahead and post it here. For Reference here are the standard races and classes of RoA. [B]Races [/B][B][COLOR=#000000][FONT="Times New Roman"][B]Men[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are skillful, brash, varied and numerous. They gain an extra heroic trait and a +1 bonus to Heroic Feat rolls. [/FONT][/COLOR] [COLOR=#000000][FONT="Times New Roman"][B]Dwarves[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are stout, brave, greedy and bearded. They have +1 to hit with melee weapons; gain +1 hp per HD; have +1 to saves against poisons, diseases and the like and gain a +2 to Heroic Feats involving craftsmanship. [/FONT][/COLOR] [COLOR=#000000][FONT="Times New Roman"][B]Elves [/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"]are slender, haughty, mystical and pointy eared. They gain +1 to hit with ranged attacks;. They have +1 to saves against effects that cloud the mind. They also gain +2 to Heroic Feats of perception. They know a spell taken from the wizards list. The have -1 hp per HD. [/FONT][/COLOR] [COLOR=#000000][FONT="Times New Roman"][B]Halflings[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are small, sneaky, jovial and barefooted. They gain +1 to hit with light weapons but can’t use two handed weapons or large ranged weapons. They have a -1 bonus to their AC and a +1 bonus to saves. They also have +2 to Heroic Feats of subterfuge.[/FONT][/COLOR] [/B][B]Classes[/B] [B][COLOR=#000000][FONT="Times New Roman"][B]Fighters[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are Strong, Tough and the most capable of warriors. They gain the following.[/FONT][/COLOR] [LIST] [*][COLOR=#000000][FONT="Times New Roman"]HD d10 (+3 HP per level after 10) [/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] +1 to hit per level and +1 to damage per 2 levels. If they deal the killing blow to a foe they may attack again. They gain an extra attack at levels 5, 10, 15 etc.[/FONT][/COLOR] [/LIST] [LIST] [*][COLOR=#000000][FONT="Times New Roman"]+1 to Heroic Feats of prowess, such as forcing doors, bending bars, climbing, swimming and the like. [/FONT][/COLOR] [/LIST] [COLOR=#000000][FONT="Times New Roman"][B]Thieves[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are quick, subtle and superior in surprise. They gain the following.[/FONT][/COLOR] [LIST] [*][COLOR=#000000][FONT="Times New Roman"]HD d8[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to hit per level with light melee and ranged weapons; +1 to hit per 2 levels with other weapons. If they have surprise they deal +1 to damage per level.[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to initiative rolls, and to surprise rolls.[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to Heroic Feats of subterfuge: Sneaking, picking locks, palming objects, disguising themselves and so on. [/FONT][/COLOR] [/LIST] [COLOR=#000000][FONT="Times New Roman"][B]Clerics[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are zealous, skilled at arms and can channel divine power. They gain the following.[/FONT][/COLOR] [LIST] [*][COLOR=#000000][FONT="Times New Roman"]HD d8[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to hit per level with light and one-handed melee weapons; +1 to hit per 2 levels with other weapons.[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to Morale rolls[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]Can banish undead creatures. Roll 1d6, 5+ and your deity banishes 1d6 HD of undead per level. (weakest first; only affects undead of your level or less)[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]Knows 1 divine spell at level 1 and gains more at levels 2, 4, 6 etc. [/FONT][/COLOR] [/LIST] [COLOR=#000000][FONT="Times New Roman"][B]Wizards[/B][/FONT][/COLOR][COLOR=#000000][FONT="Times New Roman"] are cunning, mysterious and can cast magical spells. They gain the following.[/FONT][/COLOR] [LIST] [*][COLOR=#000000][FONT="Times New Roman"]HD 1d6[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to hit per 2 levels.[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]+1 to Heroic Feats of lore: Using scrolls or wands, deciphering ancient texts, crafting magical potions, etc.[/FONT][/COLOR] [*][COLOR=#000000][FONT="Times New Roman"]Can memorise 1 arcane spell, from their spellbook, per level plus 1.[/FONT][/COLOR] [/LIST] [/B]Have fun! [/QUOTE]
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