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Realms of Adventure: Race and class conversion thread
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<blockquote data-quote="Meatboy" data-source="post: 6246320" data-attributes="member: 40857"><p>Since I did half giants already and I love Darksun here is everyones favorite mantis people.</p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Thir-Kreen (Mantis People)</strong></span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Thri-kreen are hardy desert hunters, also giant praying mantises. </span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'"> -They have two sets of limbs that are equiped seperately, but act on the same initiative and all penalties for initiaive stack. This grants an extra attack or if the limbs are empty they can have an additional movement. Only one spell can be cast per round.</span></span></strong></p><p><strong></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">-They cant use standard armor, but can use shields, only one though. They have a -2 bonus to AC for their carapace.</span></span></strong></p><p><strong></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">-They have +1 to heroic feats involving hunting (tracking, hiding, survival etc.) and movement (jumping, running etc.)</span></span></strong></p><p><strong></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">-They have a -2 penalty to reaction rolls.</span></span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Meatboy, post: 6246320, member: 40857"] Since I did half giants already and I love Darksun here is everyones favorite mantis people. [B][COLOR=#000000][FONT=Arial][B]Thir-Kreen (Mantis People)[/B][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Thri-kreen are hardy desert hunters, also giant praying mantises. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial] -They have two sets of limbs that are equiped seperately, but act on the same initiative and all penalties for initiaive stack. This grants an extra attack or if the limbs are empty they can have an additional movement. Only one spell can be cast per round.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]-They cant use standard armor, but can use shields, only one though. They have a -2 bonus to AC for their carapace.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]-They have +1 to heroic feats involving hunting (tracking, hiding, survival etc.) and movement (jumping, running etc.)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]-They have a -2 penalty to reaction rolls.[/FONT][/COLOR] [/B] [/QUOTE]
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