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<blockquote data-quote="Salthorae" data-source="post: 6895594" data-attributes="member: 1095"><p>Shazer'a Golion - Scion of Copper - Male Half-Dragon Duskblade 5/Abj Champ 1/Imperial Legionnaire 1</p><p>[Sblock=Shazer'a]</p><p><strong>Shazer'a Golion</strong> Male Half-Copper Dragon Duskblade 5/Abjurant Champion 1/Imperial Legionnaire 1</p><p><strong>CG</strong> ECL 10; Medium Dragon; HD 5d8+2d10+28 (63)</p><p><strong>HP</strong> 63; <strong>Init</strong> +2; <strong>Spd</strong> 30'.; <strong>AC</strong> 34 [10 Base + 10 Armor + 3 Dex + 5 Natural + 1 Deflection + 5 Shield], Touch 14, Flat-Footed 30</p><p><strong>XP</strong> 48,000</p><p></p><p><strong>BAB</strong> +7/+2; Grp +13</p><p><strong>Melee</strong> +1 Sizing Monofilament Axe +14/+9 (2d10+7;x3 - Slashing)</p><p><strong>Melee</strong> MW <em>Old</em> Sunsword +14/+9 (4d6+6; 19-20 - Fire) *Ignore 10 pts armor/nat armor/hardness</p><p><strong>Ranged</strong> +1 Laser Pistol +11/+6 (2d10+1;x2 - Fire) - 100'</p><p><strong>Ranged</strong> +1 Plasma Rifle +11/+6 (5d10+1;x2 - Fire) - 300'</p><p><strong>Full Attack:</strong> Monofilament Axe +14/+9 (2d8+7), Laser Pistol +11 (2d10+1), Bite +8 (1d6+9)</p><p></p><p><strong>Saves</strong> </p><p>Fort +12 [7 Base + 4 Con + 1 Magic]</p><p>Ref +6 [2 Base + 3 Dex + 1 Magic]</p><p>Will +8 [7 Base + 0 Wis + 1 Magic]</p><p></p><p><strong>Abilities</strong> </p><p>Str 22 (+6) [6 Pt buy + 8 Race]</p><p>Dex 16 (+3) [8 Pt buy + 1 Level]</p><p>Con 18 (+4) [10 Pt buy + 2 Race]</p><p>Int 16 (+3) [6 Pt buy + 2 Race]</p><p>Wis 10 (+0) [2 Pt buy]</p><p>Cha 10 (+0) [0 Pt buy + 2 Race]</p><p></p><p><strong>Skills</strong> Appraise +3, Balance +3, Climb +6, Concentration +14, Craft +3, Decipher Script +4, Demolition +13, Escape Artist +3, Handle Animal +1, Hide +3, Jump +10, Know (A) +8, Know (G) +8, Know (H) +4, Know (N) +4, Know (No) +6, Know (P) +4, Know (Re) +4, Move Silently +3, Pilot +7, Freefall +11, Search +3, Spellcraft +10, Swim +6, Use Rope +3</p><p></p><p><strong>Feats</strong> 1 - Point Blank Shot, 3 - Rapid Shot, 6 - Extra Spell (Shield)</p><p> <em>Bonus</em> Combat Casting, Leadership, Precise Shot, Technical Proficiency</p><p></p><p><strong>Languages</strong> Common, Draconic, Undercommon, Dwarven, Elven</p><p></p><p><strong>Class Abilities</strong> </p><p><em>Duskblade</em>: Arcane Attunement (<em>dancing lights, detect magic, flare, ghost sounds, read magic</em>) 6/day, Armored Mage (medium), Combat Casting, Arcane Channeling (single attack), Quick Cast 1/day</p><p><em>Abjurant Champion</em>: Abjurant Armor (+class to force armor), Extended abjurations</p><p><em>Imperial Legionnaire:</em> Sword & Gun Style: Wield Light melee and one handed ranged weapon w/o penalty and can fire ranged weapon without provoking</p><p></p><p><strong>Racial Abilities</strong></p><p><em>Special Attacks</em>: Claws: 1d4+6 S, Bite 1d6+6 B/P, Breath Weapon - 60' line of acid, 6d8, DC 17 Reflex for half</p><p><em>Special Qualities</em>: Darkvision 60', Low-light Vision, Immune: sleep & paralysis effects, acid damage</p><p></p><p><strong>Duskblade Spells</strong> (Cast 6/7/4 Per Day, Save DC 13 + Spell Level; Caster Level 6)</p><p></p><p>Spells Known:</p><p>0 - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue</p><p>1 - Chill Touch, Ray of Enfeeblement, Resist Energy, Rouse, Shield, Shocking Grasp</p><p>2 - Ghoul Touch, Seeking Ray</p><p></p><p><strong>Possessions:</strong></p><p>Total Gear Value 49,000 cr</p><p>Remaining 68 cr </p><p></p><p><strong>Body Slot - Item - CR Value - Qty - Source</strong></p><p>Ring of Sustenance - 2500 - DMG</p><p>Ring of Protection +1 - 2000 - DMG</p><p>Amulet of Natural Armor +1 - 2000 - DMG</p><p>Vest of Resistance +1 - 1000 - CA</p><p>Handy Haversack - 2000 - DMG</p><p>+1 Sizing Monofilament Axe - 9550 - IS/CA</p><p>+1 Laser Pistol - 2800 - GG</p><p>+1 Plasma Rifle - 5300 - SHB</p><p>Neural net - 7000 - SHB</p><p>Integrated Goggles (full) - 1550 - IS</p><p>+2 Battle Armor - 4650 - SHB/GG</p><p>Personal Communicator - 100 - SHB</p><p>Language Translator - 200 - SHB</p><p>Gnome chip - 100 - SHB</p><p>Microcell - 100 - 10 - SHB</p><p>Minicell - 150 - 10 - SHB</p><p>Heavy cell - 200 - 4 - SHB</p><p>Artificial Gill - 200 - SHB</p><p>Temporary Shelter - 500 - SHB</p><p>Rope - 10 - SHB</p><p>Handcuffs - 40 - SHB</p><p>Flashlight - 15 - SHB</p><p>Grippers - 75 - SHB</p><p>Grenade - Frag - 200 - 2 - SHB</p><p>Grenade - Smoke - 90 - 3 - SHB</p><p>Grenade - Stun - 100 - 2 - SHB</p><p>Grenade - Std EMP - 300 - 2 - IS</p><p>Grenade - Tangleweb - 200 - 1 - IS</p><p>Dagger - 2 - 2 - SHB</p><p></p><p><strong>Spellware:</strong></p><p>Magic Sense - 2000 - GG</p><p>Energy Resistance (Elec Basic) - 2000 - GG</p><p>Energy Resistance (Fire Basic) - 2000 - GG</p><p></p><p><strong>Aquired Loot:</strong></p><ul> <li data-xf-list-type="ul">Old Sunsword: double damage, 60' light, masterwork, maybe enchanted; Gondian temple</li> <li data-xf-list-type="ul">strange sphere with unknown runes; Gondian temple</li> </ul><p></p><p></p><p>[sblock=Background]</p><p>Growing up a scion of House Golion was a crucible of being pulled in two different directions at one time. Born half in the world of dragons and half in the world of men, it falls to Shazer'a to be Grand Duke Kupric's representative and agent in areas where the House cannot have any official presence or stance. Though officially recognized by the house, as not a full dragon, Shazer'a is given broad leeway to pursue the unofficial goals of House Golion. To pursue that, Shazer'a sought to combine the power of spell and blade. Eventually ending up a member of the Imperial Legions, Shazer'a eventually couldn't deal with the change in tone and actions the legions were called up on to make with Asemet in the Emperor's seat and resigned his commission with the Legions and set out to help those who now fall oppressed by the Empire's forces. </p><p></p><p>Like all half dragons from Golion who do not enjoy the longevity of full dragons, Shazer'a has been accompanied since reaching maturity by a wizard loyal to Grade Duke Kupric. Currently that wizard is Nelalwe, a gnomish arcanist whose task in life is to help safeguard the life of Shazer'a as long as possible, but when that is no longer possible, to capture his soul on death in a Neural net and return that net to Meneer for insertion into a Soulmech shell designed specifically for Shazer'a to continue to serve Qesemet even beyond death. </p><p></p><p>So now Shazer'a and Nelalwe find themselves trying to protect a backwater planet in her House's area of protectorate, doing their best to prevent the worst depredations of the Imperial Legions...</p><p>[/sblock][/sblock]</p><p>Nelalwe - Weesham to Shazer'a</p><p>[Sblock=Nelalwe]</p><p><strong>Nelalwe Frecla</strong> Female Air Gnome Wizard 5/War Weaver 3</p><p><strong>LG</strong> ECL 8; Small Humanoid (Gnome); HD 8d4+16 (44)</p><p><strong>HP</strong> 44; <strong>Init</strong> +2; <strong>Spd</strong> 20'.; <strong>AC</strong> 23 [10 Base + 6 Armor + 2 Dex + 4 Shield +1 Size], Touch 13, Flat-Footed 21</p><p><strong>XP</strong> 30,400</p><p></p><p><strong>BAB</strong> +4; Grp +3</p><p><strong>Melee</strong> Quarterstaff +3 (1d4-1, x2; Bludgeoning)</p><p><strong>Ranged</strong> Dagger +6 (1d4, 19-20/x2; Piercing) - 10'</p><p><strong>Ranged</strong> Holdout Pistol +6 (1d8, x3; Piercing) - 100'</p><p></p><p><strong>Saves</strong> </p><p>Fort +4 [2 Base + 2 Con]</p><p>Ref +4 [2 Base + 2 Dex]</p><p>Will +9 [8 Base + 1 Wis]</p><p></p><p><strong>Abilities</strong> </p><p>Str 08 (-1) [2 Pt buy - 2 Race]</p><p>Dex 14 (+2) [4 Pt buy + 2 Race]</p><p>Con 14 (+2) [6 Pt buy]</p><p>Int 18 (+4) [10 Pt buy + 2 Level]</p><p>Wis 12 (+1) [4 Pt buy]</p><p>Cha 10 (+0) [2 Pt buy]</p><p></p><p><strong>Skills</strong> Concentration +12, Craft (Weaving) +10, Craft (Drawing) +9, Decipher Script +10, Heal +11, Knowledge (Arcana) +15, Knowledge (Religion) +9, Profession (Pharmacist) +7, Profession (Surgeon) +7, Repair +10, Spellcraft +18</p><p></p><p><strong>Feats</strong> 1 - Arcane Disciple (Healing)*, 3 - Extend Spell, 6 - Arcane Mastery**</p><p> <em>Bonus</em> Collegiate Wizard**, Scribe Scroll, Enlarge Spell Technical Proficiency</p><p>* Complete Divine, ** Complete Arcane</p><p></p><p><strong>Languages</strong> Common, Gnome, Draconic, Auran, Elven</p><p></p><p><strong>Class Abilities</strong> </p><p><em>Wizard</em>: Lose Familiar - Gain Collegiate Wizard; Scribe Scroll, Bonus Feat: Enlarge Spell</p><p><em>War Weaver:</em> Eldritch Tapestry (4 creatures; 3rd level spells); Quescent Weaving 2 (hung spells; move action to release)</p><p></p><p><strong>Racial Abilities</strong></p><p></p><p><strong>Wizard Spells</strong> (Cast 4/5/4/3/2 Per Day, Save DC 14 + Spell Level; Caster Level 7)</p><p></p><p>Spells Known:</p><p>1 - Alarm, Benign Transposition, Cure Light Wounds, Ebon Eyes, Endure Radiation*, Enlarge Person, Grease, Mage Armor, Magic Missile, Nerveskittter, Persistant Blade, Repair Light Damage*, Shield, Silent Image</p><p>2 - Animalistic power**, Arcane Lock, Arms of the Maralith***, Create Magic Tattoo, Cure Moderate Wounds, Fox's Cunning, Invisibility, Refuel*, Repair Moderate Damage*, See Invisibility, Spider Climb</p><p>3 - Acid Breath, Cure Serious Wounds, Dimension Step***, Dispel Magic, Fireball, Fly, Greater Mage Armor, Haste, Nondetection</p><p>4 - Black Tentacles, Esuirience***, Greater Invisibility, Orb of Force</p><p>* Starfarer's Handbook, **PHB2, *** Player's Companion</p><p></p><p><strong>Typical Memorized:</strong></p><p><em>Known Fight</em></p><p>1 - Benign Transposition, Cure Light Wounds, Magic Missile, Nerveskitter, Shield</p><p>2 - Animalistic Power, Arms of the Maralith, Invisibility, Spider Climb</p><p>3 - Cure Serious Wounds, Fly, Haste</p><p>4 - Black Tentacles, Orb of Force</p><p></p><p><em>Normal Day</em></p><p>1 - Alarm, Cure Light Wounds, Endure Radiation, Repair Light Damage, Silent Image</p><p>2 - <s>Animalistic Power</s>, Create Magic Tattoo, Fox's Cunning, Cure Moderate Wounds</p><p>3 - Acid Breath, Dimension Step, Nondetection</p><p>4 - <s>Esuirience, Fly (Extended)</s></p><p></p><p><strong>Possessions:</strong></p><p>Total Gear Value 16,950 cr</p><p>Remaining 315 cr </p><p></p><p><strong>Body Slot - Item - CR Value - Qty - Source</strong></p><p>Ring of Mystic Healing - 3500 - MIC</p><p>Eternal Wand - Expeditious Retreat - 820 - MIC</p><p>Arcanists Vest - 4225 - GG</p><p>Pearl of Power 1st - 1000 - DMG</p><p>Magic Bedroll - 500 - MIC</p><p>Everlasting Rations - 350 - MIC</p><p>Everfull Mug - 200 - MIC</p><p>Datapad - 300 - SHB</p><p>Datachip (Arcanist Lorebook) - 50 - SHB</p><p>Datachip (Language & Linguistics) - 50 - SHB</p><p>Datachip (Unification Bible) - 50 - SHB</p><p>Scroll: Soul Bind - 3825 - SHB</p><p>Extra spells - 875 - SHB</p><p>Holdout Laser - 200 - SHB</p><p>Microcell x5 - 50 - SHB</p><p>Medkit x2 - 240 - SHB</p><p>Sonic Mediscanner - 400 - PC</p><p></p><p><strong>Spellware:</strong></p><p>n/a</p><p>[/sblock]</p><p></p><p>EDIT: items from Gondan temple added; fixed incorrect attack bonus for Sunsword</p></blockquote><p></p>
[QUOTE="Salthorae, post: 6895594, member: 1095"] Shazer'a Golion - Scion of Copper - Male Half-Dragon Duskblade 5/Abj Champ 1/Imperial Legionnaire 1 [Sblock=Shazer'a] [B]Shazer'a Golion[/B] Male Half-Copper Dragon Duskblade 5/Abjurant Champion 1/Imperial Legionnaire 1 [B]CG[/B] ECL 10; Medium Dragon; HD 5d8+2d10+28 (63) [B]HP[/B] 63; [B]Init[/B] +2; [B]Spd[/B] 30'.; [B]AC[/B] 34 [10 Base + 10 Armor + 3 Dex + 5 Natural + 1 Deflection + 5 Shield], Touch 14, Flat-Footed 30 [B]XP[/B] 48,000 [B]BAB[/b] +7/+2; Grp +13 [B]Melee[/B] +1 Sizing Monofilament Axe +14/+9 (2d10+7;x3 - Slashing) [B]Melee[/B] MW [i]Old[/i] Sunsword +14/+9 (4d6+6; 19-20 - Fire) *Ignore 10 pts armor/nat armor/hardness [B]Ranged[/B] +1 Laser Pistol +11/+6 (2d10+1;x2 - Fire) - 100' [B]Ranged[/B] +1 Plasma Rifle +11/+6 (5d10+1;x2 - Fire) - 300' [B]Full Attack:[/B] Monofilament Axe +14/+9 (2d8+7), Laser Pistol +11 (2d10+1), Bite +8 (1d6+9) [B]Saves[/B] Fort +12 [7 Base + 4 Con + 1 Magic] Ref +6 [2 Base + 3 Dex + 1 Magic] Will +8 [7 Base + 0 Wis + 1 Magic] [B]Abilities[/B] Str 22 (+6) [6 Pt buy + 8 Race] Dex 16 (+3) [8 Pt buy + 1 Level] Con 18 (+4) [10 Pt buy + 2 Race] Int 16 (+3) [6 Pt buy + 2 Race] Wis 10 (+0) [2 Pt buy] Cha 10 (+0) [0 Pt buy + 2 Race] [B]Skills[/B] Appraise +3, Balance +3, Climb +6, Concentration +14, Craft +3, Decipher Script +4, Demolition +13, Escape Artist +3, Handle Animal +1, Hide +3, Jump +10, Know (A) +8, Know (G) +8, Know (H) +4, Know (N) +4, Know (No) +6, Know (P) +4, Know (Re) +4, Move Silently +3, Pilot +7, Freefall +11, Search +3, Spellcraft +10, Swim +6, Use Rope +3 [B]Feats[/B] 1 - Point Blank Shot, 3 - Rapid Shot, 6 - Extra Spell (Shield) [i]Bonus[/i] Combat Casting, Leadership, Precise Shot, Technical Proficiency [B]Languages[/B] Common, Draconic, Undercommon, Dwarven, Elven [B]Class Abilities[/B] [I]Duskblade[/I]: Arcane Attunement ([i]dancing lights, detect magic, flare, ghost sounds, read magic[/i]) 6/day, Armored Mage (medium), Combat Casting, Arcane Channeling (single attack), Quick Cast 1/day [I]Abjurant Champion[/I]: Abjurant Armor (+class to force armor), Extended abjurations [I]Imperial Legionnaire:[/I] Sword & Gun Style: Wield Light melee and one handed ranged weapon w/o penalty and can fire ranged weapon without provoking [B]Racial Abilities[/B] [i]Special Attacks[/i]: Claws: 1d4+6 S, Bite 1d6+6 B/P, Breath Weapon - 60' line of acid, 6d8, DC 17 Reflex for half [i]Special Qualities[/i]: Darkvision 60', Low-light Vision, Immune: sleep & paralysis effects, acid damage [B]Duskblade Spells[/B] (Cast 6/7/4 Per Day, Save DC 13 + Spell Level; Caster Level 6) Spells Known: 0 - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue 1 - Chill Touch, Ray of Enfeeblement, Resist Energy, Rouse, Shield, Shocking Grasp 2 - Ghoul Touch, Seeking Ray [B]Possessions:[/B] Total Gear Value 49,000 cr Remaining 68 cr [B]Body Slot - Item - CR Value - Qty - Source[/B] Ring of Sustenance - 2500 - DMG Ring of Protection +1 - 2000 - DMG Amulet of Natural Armor +1 - 2000 - DMG Vest of Resistance +1 - 1000 - CA Handy Haversack - 2000 - DMG +1 Sizing Monofilament Axe - 9550 - IS/CA +1 Laser Pistol - 2800 - GG +1 Plasma Rifle - 5300 - SHB Neural net - 7000 - SHB Integrated Goggles (full) - 1550 - IS +2 Battle Armor - 4650 - SHB/GG Personal Communicator - 100 - SHB Language Translator - 200 - SHB Gnome chip - 100 - SHB Microcell - 100 - 10 - SHB Minicell - 150 - 10 - SHB Heavy cell - 200 - 4 - SHB Artificial Gill - 200 - SHB Temporary Shelter - 500 - SHB Rope - 10 - SHB Handcuffs - 40 - SHB Flashlight - 15 - SHB Grippers - 75 - SHB Grenade - Frag - 200 - 2 - SHB Grenade - Smoke - 90 - 3 - SHB Grenade - Stun - 100 - 2 - SHB Grenade - Std EMP - 300 - 2 - IS Grenade - Tangleweb - 200 - 1 - IS Dagger - 2 - 2 - SHB [B]Spellware:[/B] Magic Sense - 2000 - GG Energy Resistance (Elec Basic) - 2000 - GG Energy Resistance (Fire Basic) - 2000 - GG [B]Aquired Loot:[/B] [LIST] [*]Old Sunsword: double damage, 60' light, masterwork, maybe enchanted; Gondian temple [*]strange sphere with unknown runes; Gondian temple [/LIST] [sblock=Background] Growing up a scion of House Golion was a crucible of being pulled in two different directions at one time. Born half in the world of dragons and half in the world of men, it falls to Shazer'a to be Grand Duke Kupric's representative and agent in areas where the House cannot have any official presence or stance. Though officially recognized by the house, as not a full dragon, Shazer'a is given broad leeway to pursue the unofficial goals of House Golion. To pursue that, Shazer'a sought to combine the power of spell and blade. Eventually ending up a member of the Imperial Legions, Shazer'a eventually couldn't deal with the change in tone and actions the legions were called up on to make with Asemet in the Emperor's seat and resigned his commission with the Legions and set out to help those who now fall oppressed by the Empire's forces. Like all half dragons from Golion who do not enjoy the longevity of full dragons, Shazer'a has been accompanied since reaching maturity by a wizard loyal to Grade Duke Kupric. Currently that wizard is Nelalwe, a gnomish arcanist whose task in life is to help safeguard the life of Shazer'a as long as possible, but when that is no longer possible, to capture his soul on death in a Neural net and return that net to Meneer for insertion into a Soulmech shell designed specifically for Shazer'a to continue to serve Qesemet even beyond death. So now Shazer'a and Nelalwe find themselves trying to protect a backwater planet in her House's area of protectorate, doing their best to prevent the worst depredations of the Imperial Legions... [/sblock][/sblock] Nelalwe - Weesham to Shazer'a [Sblock=Nelalwe] [B]Nelalwe Frecla[/B] Female Air Gnome Wizard 5/War Weaver 3 [B]LG[/B] ECL 8; Small Humanoid (Gnome); HD 8d4+16 (44) [B]HP[/B] 44; [B]Init[/B] +2; [B]Spd[/B] 20'.; [B]AC[/B] 23 [10 Base + 6 Armor + 2 Dex + 4 Shield +1 Size], Touch 13, Flat-Footed 21 [B]XP[/B] 30,400 [B]BAB[/b] +4; Grp +3 [B]Melee[/B] Quarterstaff +3 (1d4-1, x2; Bludgeoning) [B]Ranged[/B] Dagger +6 (1d4, 19-20/x2; Piercing) - 10' [B]Ranged[/B] Holdout Pistol +6 (1d8, x3; Piercing) - 100' [B]Saves[/B] Fort +4 [2 Base + 2 Con] Ref +4 [2 Base + 2 Dex] Will +9 [8 Base + 1 Wis] [B]Abilities[/B] Str 08 (-1) [2 Pt buy - 2 Race] Dex 14 (+2) [4 Pt buy + 2 Race] Con 14 (+2) [6 Pt buy] Int 18 (+4) [10 Pt buy + 2 Level] Wis 12 (+1) [4 Pt buy] Cha 10 (+0) [2 Pt buy] [B]Skills[/B] Concentration +12, Craft (Weaving) +10, Craft (Drawing) +9, Decipher Script +10, Heal +11, Knowledge (Arcana) +15, Knowledge (Religion) +9, Profession (Pharmacist) +7, Profession (Surgeon) +7, Repair +10, Spellcraft +18 [B]Feats[/B] 1 - Arcane Disciple (Healing)*, 3 - Extend Spell, 6 - Arcane Mastery** [i]Bonus[/i] Collegiate Wizard**, Scribe Scroll, Enlarge Spell Technical Proficiency * Complete Divine, ** Complete Arcane [B]Languages[/B] Common, Gnome, Draconic, Auran, Elven [B]Class Abilities[/B] [I]Wizard[/I]: Lose Familiar - Gain Collegiate Wizard; Scribe Scroll, Bonus Feat: Enlarge Spell [I]War Weaver:[/I] Eldritch Tapestry (4 creatures; 3rd level spells); Quescent Weaving 2 (hung spells; move action to release) [B]Racial Abilities[/B] [B]Wizard Spells[/B] (Cast 4/5/4/3/2 Per Day, Save DC 14 + Spell Level; Caster Level 7) Spells Known: 1 - Alarm, Benign Transposition, Cure Light Wounds, Ebon Eyes, Endure Radiation*, Enlarge Person, Grease, Mage Armor, Magic Missile, Nerveskittter, Persistant Blade, Repair Light Damage*, Shield, Silent Image 2 - Animalistic power**, Arcane Lock, Arms of the Maralith***, Create Magic Tattoo, Cure Moderate Wounds, Fox's Cunning, Invisibility, Refuel*, Repair Moderate Damage*, See Invisibility, Spider Climb 3 - Acid Breath, Cure Serious Wounds, Dimension Step***, Dispel Magic, Fireball, Fly, Greater Mage Armor, Haste, Nondetection 4 - Black Tentacles, Esuirience***, Greater Invisibility, Orb of Force * Starfarer's Handbook, **PHB2, *** Player's Companion [B]Typical Memorized:[/B] [I]Known Fight[/I] 1 - Benign Transposition, Cure Light Wounds, Magic Missile, Nerveskitter, Shield 2 - Animalistic Power, Arms of the Maralith, Invisibility, Spider Climb 3 - Cure Serious Wounds, Fly, Haste 4 - Black Tentacles, Orb of Force [I]Normal Day[/I] 1 - Alarm, Cure Light Wounds, Endure Radiation, Repair Light Damage, Silent Image 2 - <s>Animalistic Power</s>, Create Magic Tattoo, Fox's Cunning, Cure Moderate Wounds 3 - Acid Breath, Dimension Step, Nondetection 4 - <s>Esuirience, Fly (Extended)</s> [B]Possessions:[/B] Total Gear Value 16,950 cr Remaining 315 cr [B]Body Slot - Item - CR Value - Qty - Source[/B] Ring of Mystic Healing - 3500 - MIC Eternal Wand - Expeditious Retreat - 820 - MIC Arcanists Vest - 4225 - GG Pearl of Power 1st - 1000 - DMG Magic Bedroll - 500 - MIC Everlasting Rations - 350 - MIC Everfull Mug - 200 - MIC Datapad - 300 - SHB Datachip (Arcanist Lorebook) - 50 - SHB Datachip (Language & Linguistics) - 50 - SHB Datachip (Unification Bible) - 50 - SHB Scroll: Soul Bind - 3825 - SHB Extra spells - 875 - SHB Holdout Laser - 200 - SHB Microcell x5 - 50 - SHB Medkit x2 - 240 - SHB Sonic Mediscanner - 400 - PC [B]Spellware:[/B] n/a [/sblock] EDIT: items from Gondan temple added; fixed incorrect attack bonus for Sunsword [/QUOTE]
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Realmsian Dragonstar: The Battle of Toril Campaign Guide/Rogues Gallery (Game Cancelled)
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