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Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 6999111" data-attributes="member: 2012"><p>Okay, that's impressive. So the check is 37 for the standard spells. Yikes!</p><p></p><p>[sblock="Sil's Results"]There are four spells active on the High Artificer that she can <u>visibly see</u>. The first two are obvious, as the two spell effects part of the aura protecting Thalamond. The first is a lesser globe of invulnerability. The second is a magic circle spell that is protecting him from both good and evil (yes, at the same time). Both effects are out to a radius of 20-ft., regardless of what it says in the PHB. Lesser globe of invulnerability will prevent silence from taking effects within the aura, but Sil could cast it on the edge of the of the aura (but it's is also only 20 ft., so...).</p><p></p><p>The other two are what I'm referring to as Imperial spells. These spells either were developed by the Dragon Empire or are so rare that they aren't widely known in on Toril. The first is called Total Protection. It makes the caster temporarily invulnerable to all the elements (acid, cold, fire, electricity, and sonic) and to radiation (that would probably be the one aspect she doesn't know). On Toril, the only known spellbooks that have this spell in it are in Lantan. They guard it jealously.</p><p></p><p>The other spell is a homebrewed spell I discovered here on EN World created by the Jester for his Cydra campaigns...</p><p>_________________________________</p><p></p><p><strong>Marius’ Double Actions</strong></p><p><em>By James "the Jester" Sutherland</em></p><p>Transmutation (Time)</p><p>Level: Chr 6, Dragonstar 7, Sor/Wiz 7, Time 7</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1d4 rounds</p><p></p><p>This spell allows you to take two rounds worth of actions on your turn, including two standard actions and two move-equivalent actions. If you do not otherwise move during your turn you may make two five-foot-steps, but if you do the second one is subject to attacks of opportunity. This spell does not allow you to cast additional Quickened spells in the round.</p><p></p><p><u>Material Component</u>: A bit of sand from the Temporal Prime.</p><p>_________________________________</p><p></p><p>As far as Sil knows, this spell hasn't been used regularly on Toril for over a thousand years. The powers-that-be considered it extremely dangerous, so its use was banned by most of the religions and arcane schools. Archmages such as the Sage of Shadowdale are the only characters on Toril who'd have access to it at this time and they wouldn't use it unless severely threatened. Those that discover it and use it are hunted.</p><p></p><p>How Sil learned about the spell is up to you, but she's NEVER seen the spell in a spellbook.</p><p></p><p><strong>DM's Note:</strong> The Dragon Empire has no such qualms about powerful magicks being available to EVERYONE. If a class's spell list goes up to 7th-level, that class can cast the spell. It makes Imperial casters very dangerous. The spell isn't well known in the Outlands, but rebels often use it.[/sblock]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6999111, member: 2012"] Okay, that's impressive. So the check is 37 for the standard spells. Yikes! [sblock="Sil's Results"]There are four spells active on the High Artificer that she can [U]visibly see[/U]. The first two are obvious, as the two spell effects part of the aura protecting Thalamond. The first is a lesser globe of invulnerability. The second is a magic circle spell that is protecting him from both good and evil (yes, at the same time). Both effects are out to a radius of 20-ft., regardless of what it says in the PHB. Lesser globe of invulnerability will prevent silence from taking effects within the aura, but Sil could cast it on the edge of the of the aura (but it's is also only 20 ft., so...). The other two are what I'm referring to as Imperial spells. These spells either were developed by the Dragon Empire or are so rare that they aren't widely known in on Toril. The first is called Total Protection. It makes the caster temporarily invulnerable to all the elements (acid, cold, fire, electricity, and sonic) and to radiation (that would probably be the one aspect she doesn't know). On Toril, the only known spellbooks that have this spell in it are in Lantan. They guard it jealously. The other spell is a homebrewed spell I discovered here on EN World created by the Jester for his Cydra campaigns... _________________________________ [B]Marius’ Double Actions[/B] [I]By James "the Jester" Sutherland[/I] Transmutation (Time) Level: Chr 6, Dragonstar 7, Sor/Wiz 7, Time 7 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1d4 rounds This spell allows you to take two rounds worth of actions on your turn, including two standard actions and two move-equivalent actions. If you do not otherwise move during your turn you may make two five-foot-steps, but if you do the second one is subject to attacks of opportunity. This spell does not allow you to cast additional Quickened spells in the round. [U]Material Component[/U]: A bit of sand from the Temporal Prime. _________________________________ As far as Sil knows, this spell hasn't been used regularly on Toril for over a thousand years. The powers-that-be considered it extremely dangerous, so its use was banned by most of the religions and arcane schools. Archmages such as the Sage of Shadowdale are the only characters on Toril who'd have access to it at this time and they wouldn't use it unless severely threatened. Those that discover it and use it are hunted. How Sil learned about the spell is up to you, but she's NEVER seen the spell in a spellbook. [B]DM's Note:[/B] The Dragon Empire has no such qualms about powerful magicks being available to EVERYONE. If a class's spell list goes up to 7th-level, that class can cast the spell. It makes Imperial casters very dangerous. The spell isn't well known in the Outlands, but rebels often use it.[/sblock] [/QUOTE]
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