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Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 7000162" data-attributes="member: 2012"><p>Shaz knows everything in the sblock under my post for Sil's Spellcraft roll results (roughly 10 posts ago on this thread), except for the specifics on the details about Lantan and other Toril facts. (He doesn't know who Elminster is.) Also, there are some Imperial specifics for the active spells on the High Artificer, as detailed below.</p><p>[sblock="Shaz's Results"]The first big thing is the aura. The Lesser Globe and Magic Circle are the heart of the aura, which is considered supernatural. Shaz would know this fact and know that dispelling the aura, while possible, won't be easy. The two spells together are known as the Aura of the Subsumed. The Mass Hold Person effect only comes into effect when the High Artificer extends the aura (a Standard Action he can do <u>every round</u>). Shaz knows that as long as the aura isn't extended, the divine damage and transformative ability doesn't come into play.</p><p></p><p>He would also know that the aura gives the High Artificer Spell Resistance.</p><p></p><p>The other two spells are Imperial spells. There is the homebrewed spell, Double Actions, that I already posted in the other sblock. Imperial caster love to use that spells to surprise their enemies, but it would be something that Shaz has seen before. He knows it won't last long. The second Imperial spell is Total Protection from the Starfarer's Handbook. With that in place, energy attacks won't be as useful against him.[/sblock]</p><p></p><p></p><p>Hmm, yes you are. I missed that. Having a good Fortitude save, as Shaz does, means he likely won't have to worry about being turned into a blazing bones unless he takes maximum divine damage and you roll poorly. It's a risky situation for him.</p><p></p><p>Warning! Idriane is as well and a certain hobgoblin is too. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Tocrhor will be peeing his pants shortly. He knows what a Subsumed is and it scares the crap out of him.</p><p></p><p></p><p>As a former Imperial Legionnaire, Shaz has heard stories of the Subsumed but likely hasn't seen one in action. They don't walk down the street casually on Imperial worlds or are assigned to work in the legions. And, a Subsumed isn't a true Aspect, but they are considered very, very dangerous. A sort of Imperial bogeyman that is used to scare children. Many in the legions scoff at the idea of them existing, but enough of Shaz's ex-commanders have insisted they exist that Shaz became convinced they do.</p><p></p><p>Note that not all Subsumed are considered evil. it depends on what Aspect of the Unification Church alters them. What they are is fanatically loyal to the Unification Church and the Dragon Empire. Once converted into a Subsumed, they is no coming back.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7000162, member: 2012"] Shaz knows everything in the sblock under my post for Sil's Spellcraft roll results (roughly 10 posts ago on this thread), except for the specifics on the details about Lantan and other Toril facts. (He doesn't know who Elminster is.) Also, there are some Imperial specifics for the active spells on the High Artificer, as detailed below. [sblock="Shaz's Results"]The first big thing is the aura. The Lesser Globe and Magic Circle are the heart of the aura, which is considered supernatural. Shaz would know this fact and know that dispelling the aura, while possible, won't be easy. The two spells together are known as the Aura of the Subsumed. The Mass Hold Person effect only comes into effect when the High Artificer extends the aura (a Standard Action he can do [U]every round[/U]). Shaz knows that as long as the aura isn't extended, the divine damage and transformative ability doesn't come into play. He would also know that the aura gives the High Artificer Spell Resistance. The other two spells are Imperial spells. There is the homebrewed spell, Double Actions, that I already posted in the other sblock. Imperial caster love to use that spells to surprise their enemies, but it would be something that Shaz has seen before. He knows it won't last long. The second Imperial spell is Total Protection from the Starfarer's Handbook. With that in place, energy attacks won't be as useful against him.[/sblock] Hmm, yes you are. I missed that. Having a good Fortitude save, as Shaz does, means he likely won't have to worry about being turned into a blazing bones unless he takes maximum divine damage and you roll poorly. It's a risky situation for him. Warning! Idriane is as well and a certain hobgoblin is too. :] Tocrhor will be peeing his pants shortly. He knows what a Subsumed is and it scares the crap out of him. As a former Imperial Legionnaire, Shaz has heard stories of the Subsumed but likely hasn't seen one in action. They don't walk down the street casually on Imperial worlds or are assigned to work in the legions. And, a Subsumed isn't a true Aspect, but they are considered very, very dangerous. A sort of Imperial bogeyman that is used to scare children. Many in the legions scoff at the idea of them existing, but enough of Shaz's ex-commanders have insisted they exist that Shaz became convinced they do. Note that not all Subsumed are considered evil. it depends on what Aspect of the Unification Church alters them. What they are is fanatically loyal to the Unification Church and the Dragon Empire. Once converted into a Subsumed, they is no coming back. [/QUOTE]
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