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<blockquote data-quote="Knightfall" data-source="post: 7102095" data-attributes="member: 2012"><p>I admit I'm not 100% sure how it should work for futuristic weapons in a game where magic is involved. I'll probably have to look through the modern SRD for something, as the section on Futuristic Weapons in the DMG doesn't say anything other than some future weapons' damage type is considered special (the laser pistol, laser rifle, and the antimatter riffle). Yet, the weapons in the Dragonstar books have elemental damage types, for the most part.</p><p></p><p>Of course, this is a future fantasy game not a hard science game, but I'm not sure the Dragonstar weapons should be put on equal footing with magic items that do energy damage (staffs, wands, etc). The damage they do isn't magical, so should it be equivalent to magical energy damage or to mundane fire/electricity damage? Or does it even matter?</p><p></p><p>If it doesn't matter then the prices for the firearms in the Dragonstar books need to be increase significantly, otherwise each futuristic character is walking around with the equivalent of powerful magical weapons that do an insane amount of damage for barely any cost.</p><p></p><p>I might have to change the damage values and the Damage Types for anything that is similar to the weapons listed in the DMG. But, even if the damage type is considered special, would DR still block it? I really don't know. Hopefully, the arcana section of Modern SRD says something.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7102095, member: 2012"] I admit I'm not 100% sure how it should work for futuristic weapons in a game where magic is involved. I'll probably have to look through the modern SRD for something, as the section on Futuristic Weapons in the DMG doesn't say anything other than some future weapons' damage type is considered special (the laser pistol, laser rifle, and the antimatter riffle). Yet, the weapons in the Dragonstar books have elemental damage types, for the most part. Of course, this is a future fantasy game not a hard science game, but I'm not sure the Dragonstar weapons should be put on equal footing with magic items that do energy damage (staffs, wands, etc). The damage they do isn't magical, so should it be equivalent to magical energy damage or to mundane fire/electricity damage? Or does it even matter? If it doesn't matter then the prices for the firearms in the Dragonstar books need to be increase significantly, otherwise each futuristic character is walking around with the equivalent of powerful magical weapons that do an insane amount of damage for barely any cost. I might have to change the damage values and the Damage Types for anything that is similar to the weapons listed in the DMG. But, even if the damage type is considered special, would DR still block it? I really don't know. Hopefully, the arcana section of Modern SRD says something. [/QUOTE]
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