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Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 7115823" data-attributes="member: 2012"><p>As far as I can tell, these are the important details about the hardsuit:</p><ul> <li data-xf-list-type="ul">Includes the capabilities of an <a href="http://hastur.net/wiki/Aim_Point_(Dragonstar)" target="_blank">Aimpoint Sight</a>, Digital Binoculars (SFH, p. 107), an Electronic Mapbox (SFH, p. 109), and a Personal Communicator (SFH, p. 107).</li> <li data-xf-list-type="ul">Camouflage and Sonic Masking: Equivalent to an Intrusion Suit (SFH, p. 111), but the hardsuit's masking is versus Sonic detection (DsIR) not Thermal. (<em>Altered to reflect change of IR to DsIR for this game.</em>)</li> <li data-xf-list-type="ul">Allows for integral weaponry which can be linked to the suits fire control system. The suit has attachment points and integrated controls for the standard Marine <a href="http://hastur.net/wiki/Jump_Pack_(Dragonstar)" target="_blank">Jump Pack</a>.</li> <li data-xf-list-type="ul">The suit provides a +4 upgrade bonus to Strength, with a minimum Strength of 16 for the Small-sized hardsuit and 18 for the Medium-sized hardsuit. (<em>This seems to be something you might have missed or misinterpreted, as Davik's normal Str is 16. But, he has it now, so I'm not going to worry about it too much. I'm simply going to change it to be Strength 14 for the Small-sized suit and Strength 16 for the Medium-sized suit, instead of forcing you to rework the character.</em>)</li> <li data-xf-list-type="ul">It gives a +4 circumstance bonus on Hide checks (as per an Intrusion Suit) and a +8 circumstance bonus on Climb checks. It does not suffer any armor penalty to Balance, Climb, Freefall, Hide, Jump and Move Silently checks.</li> <li data-xf-list-type="ul">The suit counts as Medium Armor for movement purposes. (<em>I noticed that you added the dampsuit to the armor as an an integrated upgrade. Note that for the dampsuit [Imperial Supply, p. 34], it can only be worn over Light armor [Dragonstar FAQ PDF, p. 5] so it cannot be integrated into your hardsuit. This is the one thing you're going to have to change, but what I'll do is let you pick <u>different equipment equal to the 1,750 cr.</u> to replace it with since there was no way for you to know that it can only be applied to Light armor without access to the FAQ document before you created your PC. We'll figure it out <u>after</u> Davik's fight is over with the Z-Men.</em>)</li> <li data-xf-list-type="ul">The operator has a base speed of 40 feet and gains a climbing movement speed of 20 feet.</li> <li data-xf-list-type="ul">The suit has a hardness of 5, and this protection is applied to the operator.</li> <li data-xf-list-type="ul">The suit provides sealed capabilities and can function self-contained for 48 hours. The suit itself has an endurance of 72 hours and is powered by a <u>heavy energy cell</u>. (<em>This means that while Davik is sealed inside the suit, he is immune to gas-based attacks and spells. However, if the gas is corrosive, his hardsuit will take damage instead of him. This doesn't make him immune to gaze attacks or spells, however.</em>)</li> <li data-xf-list-type="ul">The clawed hands <u>and feet</u> can be used as weapons (damage Sm. 1d4/ Med. 1d6, 19-20/x2 crit). The gauntlets, boots and other parts of the suit can strike for the same amount of nonlethal damage (20/x2 crit, bludgeoning), but these attacks count as unarmed. (<em>Okay, so Davik can also kick with the clawed feet instead of hitting with the claws.</em>)</li> </ul><p>There are many in-game layers to how your PC's hardsuit works that I didn't realize after you had chosen it for Davik. Of course, I wouldn't have vetoed it since it comes from the <a href="http://hastur.net/wiki/Dragonstar" target="_blank">Hastur Dragonstar</a> wiki page. That page is pretty much canon for an Arcanum of the Stars game.</p><p></p><p>I'm in the process of updating your character sheet for Davik to make it as bulletproof as possible (and to make sure neither one of us has missed anything important). Once I'm satisfied with it, I'll post it in the Rogues Gallery thread as a PDF file.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7115823, member: 2012"] As far as I can tell, these are the important details about the hardsuit: [LIST][*]Includes the capabilities of an [URL="http://hastur.net/wiki/Aim_Point_(Dragonstar)"]Aimpoint Sight[/URL], Digital Binoculars (SFH, p. 107), an Electronic Mapbox (SFH, p. 109), and a Personal Communicator (SFH, p. 107). [*]Camouflage and Sonic Masking: Equivalent to an Intrusion Suit (SFH, p. 111), but the hardsuit's masking is versus Sonic detection (DsIR) not Thermal. ([I]Altered to reflect change of IR to DsIR for this game.[/I]) [*]Allows for integral weaponry which can be linked to the suits fire control system. The suit has attachment points and integrated controls for the standard Marine [URL="http://hastur.net/wiki/Jump_Pack_(Dragonstar)"]Jump Pack[/URL]. [*]The suit provides a +4 upgrade bonus to Strength, with a minimum Strength of 16 for the Small-sized hardsuit and 18 for the Medium-sized hardsuit. ([I]This seems to be something you might have missed or misinterpreted, as Davik's normal Str is 16. But, he has it now, so I'm not going to worry about it too much. I'm simply going to change it to be Strength 14 for the Small-sized suit and Strength 16 for the Medium-sized suit, instead of forcing you to rework the character.[/I]) [*]It gives a +4 circumstance bonus on Hide checks (as per an Intrusion Suit) and a +8 circumstance bonus on Climb checks. It does not suffer any armor penalty to Balance, Climb, Freefall, Hide, Jump and Move Silently checks. [*]The suit counts as Medium Armor for movement purposes. ([I]I noticed that you added the dampsuit to the armor as an an integrated upgrade. Note that for the dampsuit [Imperial Supply, p. 34], it can only be worn over Light armor [Dragonstar FAQ PDF, p. 5] so it cannot be integrated into your hardsuit. This is the one thing you're going to have to change, but what I'll do is let you pick [U]different equipment equal to the 1,750 cr.[/U] to replace it with since there was no way for you to know that it can only be applied to Light armor without access to the FAQ document before you created your PC. We'll figure it out [U]after[/U] Davik's fight is over with the Z-Men.[/I]) [*]The operator has a base speed of 40 feet and gains a climbing movement speed of 20 feet. [*]The suit has a hardness of 5, and this protection is applied to the operator. [*]The suit provides sealed capabilities and can function self-contained for 48 hours. The suit itself has an endurance of 72 hours and is powered by a [U]heavy energy cell[/U]. ([I]This means that while Davik is sealed inside the suit, he is immune to gas-based attacks and spells. However, if the gas is corrosive, his hardsuit will take damage instead of him. This doesn't make him immune to gaze attacks or spells, however.[/I]) [*]The clawed hands [U]and feet[/U] can be used as weapons (damage Sm. 1d4/ Med. 1d6, 19-20/x2 crit). The gauntlets, boots and other parts of the suit can strike for the same amount of nonlethal damage (20/x2 crit, bludgeoning), but these attacks count as unarmed. ([I]Okay, so Davik can also kick with the clawed feet instead of hitting with the claws.[/I])[/LIST] There are many in-game layers to how your PC's hardsuit works that I didn't realize after you had chosen it for Davik. Of course, I wouldn't have vetoed it since it comes from the [URL="http://hastur.net/wiki/Dragonstar"]Hastur Dragonstar[/URL] wiki page. That page is pretty much canon for an Arcanum of the Stars game. I'm in the process of updating your character sheet for Davik to make it as bulletproof as possible (and to make sure neither one of us has missed anything important). Once I'm satisfied with it, I'll post it in the Rogues Gallery thread as a PDF file. [/QUOTE]
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