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Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 7116742" data-attributes="member: 2012"><p>I too had thought that DR blocked energy damage, but it doesn't. Energy damage is blocked by <a href="http://www.dandwiki.com/wiki/Energy_resistance" target="_blank">Resistance to Energy</a> not Damage Reduction. So, when a projectile weapon that does 4d10 (avg. 22) electricity damage strikes a <a href="http://www.dandwiki.com/wiki/SRD:Chain_Devil" target="_blank">chain devil</a>, for example, its DR 5/silver or good doesn't block the 22 points of energy damage. Now, if that damage was created by a spell, it would have to bypass the kyton's SR of 18. And if the damage was Cold damage, it wouldn't hurt the chain devil at all.</p><p></p><p>If a kyton was a construct with hardness 5 instead of DR, that same 22 points of electricity damage would only do 6 points of damage. The electricity damage would have to be divided by two and then applied to the hardness (11-5=6).</p><p></p><p></p><p>Actually, any projectile weapon, including weapons that do energy damage can be enchanted in a Dragonstar game. It says this on pp. 77-79 the Dragonstar Guide to the Galaxy. While energy cells for projectile weapons <u>cannot</u> be enchanted, ammunition cartridges for slug throwers <u>can</u> be enchanted. So, Davik could buy/commission enchanted magazines for his railgun rifle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Since his hardsuit isn't <a href="http://www.dandwiki.com/wiki/SRD:Masterwork_Armor" target="_blank">masterwork armor</a>, he couldn't get it enchanted with more protections, but he could buy/commission a hardsuit that offers magical protections.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7116742, member: 2012"] I too had thought that DR blocked energy damage, but it doesn't. Energy damage is blocked by [URL="http://www.dandwiki.com/wiki/Energy_resistance"]Resistance to Energy[/URL] not Damage Reduction. So, when a projectile weapon that does 4d10 (avg. 22) electricity damage strikes a [URL="http://www.dandwiki.com/wiki/SRD:Chain_Devil"]chain devil[/URL], for example, its DR 5/silver or good doesn't block the 22 points of energy damage. Now, if that damage was created by a spell, it would have to bypass the kyton's SR of 18. And if the damage was Cold damage, it wouldn't hurt the chain devil at all. If a kyton was a construct with hardness 5 instead of DR, that same 22 points of electricity damage would only do 6 points of damage. The electricity damage would have to be divided by two and then applied to the hardness (11-5=6). Actually, any projectile weapon, including weapons that do energy damage can be enchanted in a Dragonstar game. It says this on pp. 77-79 the Dragonstar Guide to the Galaxy. While energy cells for projectile weapons [U]cannot[/U] be enchanted, ammunition cartridges for slug throwers [U]can[/U] be enchanted. So, Davik could buy/commission enchanted magazines for his railgun rifle. ;) Since his hardsuit isn't [URL="http://www.dandwiki.com/wiki/SRD:Masterwork_Armor"]masterwork armor[/URL], he couldn't get it enchanted with more protections, but he could buy/commission a hardsuit that offers magical protections. [/QUOTE]
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