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<blockquote data-quote="Ahzad" data-source="post: 385142" data-attributes="member: 4232"><p>I'll definately agree with this one, trying to add Spelljammer to any of the big 3 (DL, FR, GH) just left a tacked on kinda feel to the thing, sort of like how 1e psionics felt IMO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Being a huge fan of spelljammer, something about flying ships, pirates, sinister illithid nautiloid's drifting silently thru space gives me chills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I love it, no other setting ever gave me the sense of wonder and adventure SJ did. I could DM games that had the feel of John Carter, Warlord of Mars or Carson of Venus. It also gave us (my primary group are all big on SJ) our rpg experience, and gave us the tactial mini aspect, with the ships, without having to switch games and that was a big plus. It had it's warts, but I've yet to encounter a setting that was 'perfect'.</p><p></p><p>I'd love to see SJ revisited, the poly article was nice, but drifted to far from it's base IMO maybe b/c of space constraints or not, and Dragonstar is a good area to draw some ideas from, but it's to advanced and it's physic's are to much grounded in our own reality. I prefer to stand on the deck of my hammership and not worry about vaccum as I order the cat's wound back and fire another volley at the merchant ship as we come about to board her <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ahzad, post: 385142, member: 4232"] I'll definately agree with this one, trying to add Spelljammer to any of the big 3 (DL, FR, GH) just left a tacked on kinda feel to the thing, sort of like how 1e psionics felt IMO :) Being a huge fan of spelljammer, something about flying ships, pirates, sinister illithid nautiloid's drifting silently thru space gives me chills :D I love it, no other setting ever gave me the sense of wonder and adventure SJ did. I could DM games that had the feel of John Carter, Warlord of Mars or Carson of Venus. It also gave us (my primary group are all big on SJ) our rpg experience, and gave us the tactial mini aspect, with the ships, without having to switch games and that was a big plus. It had it's warts, but I've yet to encounter a setting that was 'perfect'. I'd love to see SJ revisited, the poly article was nice, but drifted to far from it's base IMO maybe b/c of space constraints or not, and Dragonstar is a good area to draw some ideas from, but it's to advanced and it's physic's are to much grounded in our own reality. I prefer to stand on the deck of my hammership and not worry about vaccum as I order the cat's wound back and fire another volley at the merchant ship as we come about to board her :D [/QUOTE]
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