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<blockquote data-quote="jester47" data-source="post: 635888" data-attributes="member: 2238"><p>My experience with the realms has been pretty limited to the DMs side of the screen. I started running it back in the 1e days when I was in junior high. This should tell you somthing about our adventures. I ran another in highschool 2e before I quit playing for a while. Of those experiences I found the setting to be ok. But the reason I later discovered was that I did not really read thematerial. I would read bits and pieces and then try to make an adventure that used the stuff mentioned in the sources. However I would go overboard. A good example is hullack forest, I would try to have a ghost some orcs and some goblins, and I was a classic train conductor. Nothing ever seemed to get finished. I recently learned to wing it. And after doing that the realms made sense. In fact I became a convert. I have found that running the realms is knowing about them, and knowing about them takes some time. But once I knew, wow, I can do anything. There is not really a part of the realms that I do not get excited about. </p><p></p><p>I look for two things: In Depth history and little tidbits of information that I can use. I look for a few developed characters that I can make use of that have varying levels and places to put my own things. I look for interesting terrains and magic that reminds you of the end of time bandits and Dragonslair. However I want to be as gritty as warhammer FRP and have as much story and characterisation as the Moorcock, Beagle, Tolkein and have the wirdness of Lieber and Howard. </p><p></p><p>The realms has all this. It has the deserts and different kinds of forests. It has vile villans, kick ass heros that get thier asses handed to them, it has flying cities, strange towers no one ever comes back from, Mythals, it has dangerous artifacts and enough background to the point that I dont have to make lots of stuff up and can concentrate on the little bits of story that I do make up.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 635888, member: 2238"] My experience with the realms has been pretty limited to the DMs side of the screen. I started running it back in the 1e days when I was in junior high. This should tell you somthing about our adventures. I ran another in highschool 2e before I quit playing for a while. Of those experiences I found the setting to be ok. But the reason I later discovered was that I did not really read thematerial. I would read bits and pieces and then try to make an adventure that used the stuff mentioned in the sources. However I would go overboard. A good example is hullack forest, I would try to have a ghost some orcs and some goblins, and I was a classic train conductor. Nothing ever seemed to get finished. I recently learned to wing it. And after doing that the realms made sense. In fact I became a convert. I have found that running the realms is knowing about them, and knowing about them takes some time. But once I knew, wow, I can do anything. There is not really a part of the realms that I do not get excited about. I look for two things: In Depth history and little tidbits of information that I can use. I look for a few developed characters that I can make use of that have varying levels and places to put my own things. I look for interesting terrains and magic that reminds you of the end of time bandits and Dragonslair. However I want to be as gritty as warhammer FRP and have as much story and characterisation as the Moorcock, Beagle, Tolkein and have the wirdness of Lieber and Howard. The realms has all this. It has the deserts and different kinds of forests. It has vile villans, kick ass heros that get thier asses handed to them, it has flying cities, strange towers no one ever comes back from, Mythals, it has dangerous artifacts and enough background to the point that I dont have to make lots of stuff up and can concentrate on the little bits of story that I do make up. Aaron. [/QUOTE]
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