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<blockquote data-quote="Desdichado" data-source="post: 635905" data-attributes="member: 2205"><p>Things I like about the Realms:</p><ul> <li data-xf-list-type="ul">Details. You want to know something about someone or somewhere, it's in print somewhere.</li> <li data-xf-list-type="ul">Optional/supplemental mechanics. New subraces, new spells, backgrounds for humans, lots of prestige classes, most of them pretty good -- the Realms has tons of new rules you can use that add flavor.</li> <li data-xf-list-type="ul">Familiarity. Easy to find players who identify on some level at least with the Realms.</li> <li data-xf-list-type="ul">Options. You can play just about any kind of D&D-ish character you can imagine.</li> <li data-xf-list-type="ul">Books. Some of the novels are good, and help to really establish the flavor of the setting.</li> </ul><p>Things I don't like about the Realms:</p><ul> <li data-xf-list-type="ul">Details. Horror stories of players that know more about the Realms than the DM and throw a fit if anything changes. Few areas left to explore.</li> <li data-xf-list-type="ul">Rules flavor. The Realms is unabashedly very high fantasy, with magic around every corner, and high level characters stopping at every other inn. Not only unrealistic, but very much counter to my personal style.</li> <li data-xf-list-type="ul">Fluff flavor. Realms is a mish-mash of stuff thrown together without too much logic. It's got Egyptians, Mongols, Rennaissance Italy, Classic "Norse" barbarians, etc. -- the pallette is too big and too broad and the total is too busy and nonsensical.</li> <li data-xf-list-type="ul">Unoriginal. I don't necessarily like really outlandish, unique fantasy settings, but I do like to at least have a twist of <em>something</em> with my traditional fantasy. Just familiar enough to make you feel at home, but something just different enough to make you feel like all these settings aren't just running together. I've never understood exactly what the "schtick" is of FR -- how is it different from Greyhawk except for the names and the map, for instance?</li> </ul></blockquote><p></p>
[QUOTE="Desdichado, post: 635905, member: 2205"] Things I like about the Realms: [list] [*]Details. You want to know something about someone or somewhere, it's in print somewhere. [*]Optional/supplemental mechanics. New subraces, new spells, backgrounds for humans, lots of prestige classes, most of them pretty good -- the Realms has tons of new rules you can use that add flavor. [*]Familiarity. Easy to find players who identify on some level at least with the Realms. [*]Options. You can play just about any kind of D&D-ish character you can imagine. [*]Books. Some of the novels are good, and help to really establish the flavor of the setting. [/list] Things I don't like about the Realms: [list] [*]Details. Horror stories of players that know more about the Realms than the DM and throw a fit if anything changes. Few areas left to explore. [*]Rules flavor. The Realms is unabashedly very high fantasy, with magic around every corner, and high level characters stopping at every other inn. Not only unrealistic, but very much counter to my personal style. [*]Fluff flavor. Realms is a mish-mash of stuff thrown together without too much logic. It's got Egyptians, Mongols, Rennaissance Italy, Classic "Norse" barbarians, etc. -- the pallette is too big and too broad and the total is too busy and nonsensical. [*]Unoriginal. I don't necessarily like really outlandish, unique fantasy settings, but I do like to at least have a twist of [i]something[/i] with my traditional fantasy. Just familiar enough to make you feel at home, but something just different enough to make you feel like all these settings aren't just running together. I've never understood exactly what the "schtick" is of FR -- how is it different from Greyhawk except for the names and the map, for instance? [/list] [/QUOTE]
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